TF2 Sniper Opinions - SMG

What should I do with my SMG?

  • Keep it

    Votes: 2 40.0%
  • Sell it

    Votes: 2 40.0%
  • Give-away (Not sure when)

    Votes: 1 20.0%

  • Total voters
    5
  • Poll closed .

Jasmine

The Almighty Raisin
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So, what does everyone think about the SMG? I'm thinking of selling mine or doing a giveaway soon but I'm not sure on what to do.
I feel like on paper the SMG is a pretty decent weapon with consistent damage, but on the other hand, the Darwins Nullifies Pyros and they're forced to close range and most times your melee will do more than their flamethrower, and the Cozy Camper is kind of just, amazing on it's own.
Not many snipers use the SMG, and I'm starting to contemplate if I should keep mine.

So, should I:
- Keep it because it's actually useful sometimes
- Sell it because it's not
- Give it away at some point because I am terrible with money

I have the poll set to close in 7 days, so hopefully I'll get some responses. :D
 

Jasmine

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SMG does less damage than sniper rifle no scopes. But, if you can't aim, use it :D
I'm not sure about the stats, but it fires like 10 shots a second? And does 12 damage or so, making 120 damage per second, I think the sniper can fire twice in that amount of time, so depending how accurate you are with the SMG, I think you can put out more damage faster
Could very well be wrong
 

Neliel

Laureline
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I'm not sure about the stats, but it fires like 10 shots a second? And does 12 damage or so, making 120 damage per second, I think the sniper can fire twice in that amount of time, so depending how accurate you are with the SMG, I think you can put out more damage faster
Could very well be wrong
SMG needs to relode :smart:
 

Jasmine

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SMG needs to relode :smart:

Big brain time

Fires 10 rounds per second, 25 in a mag, Base damage of 8 (Usually does 12 at the range where you should panic as a sniper), 200 damage per mag emptied in 2.5 seconds
1.1 second reload
3 spare mags, 3.3 second total reload
4 total mags so 10 seconds to empty them all
13.3 seconds to deal between 800-1200 Damage (won't be using at long range so no need to take into account 4 damage shots)

Sniper has a 1.5s interval between shots, 25 shots = 39 seconds to empty the gun, no scopes would do, 1250 damage in 39 seconds
At close range the SMG does 50 less damage, i 27.5 seconds fast.

Boom, mafs.
(I probably messed up somewhere, but looking at these stats I might actually keep the SMG on and try improve my tracking to abuse a lot of damage in 2.5s)
 

Jasmine

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That's why I said even harder.
A good scout will already not lose one on one combat in close range, the SMG just easily does more damage than the pistol I believe.
He can easily jump over heavies and be hard to track, snipers can't do much against scouts in close range unless they're gods.
Other scouts are the only real threat as they can avoid splash of rockets just be extremely hard to hit in general.
 

Neliel

Laureline
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Nov 26, 2018
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Big brain time

Fires 10 rounds per second, 25 in a mag, Base damage of 8 (Usually does 12 at the range where you should panic as a sniper), 200 damage per mag emptied in 2.5 seconds
1.1 second reload
3 spare mags, 3.3 second total reload
4 total mags so 10 seconds to empty them all
13.3 seconds to deal between 800-1200 Damage (won't be using at long range so no need to take into account 4 damage shots)

Sniper has a 1.5s interval between shots, 25 shots = 39 seconds to empty the gun, no scopes would do, 1250 damage in 39 seconds
At close range the SMG does 50 less damage, i 27.5 seconds fast.

Boom, mafs.
(I probably messed up somewhere, but looking at these stats I might actually keep the SMG on and try improve my tracking to abuse a lot of damage in 2.5s)
And this is the perfect world where SMG doesn't have random spread and you hit every shot?
 

Jasmine

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And this is the perfect world where SMG doesn't have random spread and you hit every shot?

Random spread or not, if you have good tracking you'll hit the majority of your shots and put out high damage much faster.
Noscopes are also risk reward, no matter how good your aim is, you can still miss and be punished with a 1.5s wait for your next shot.
Ultimately you have to assume every shot (or at least the majority) of shots are hit.
In game, the results would be much different, but with practice youll probably land the majority of your shots and do pretty substantial damage.

I guess I should have taken random spread into account, I'm not sure how severe it is on the SMG, didn't think it was overly bad, apologies.