A wm1 pyro in spawn in that map can kill you faster than you can shoot your weapon. If you have more than one enemy in there you basically have to initiate a team rebalance.
I see no reason why someone with a pocket medic should be able to stand in a spawn and dominate the entire opposing team without the other team having the chance to fire a shot.
Can we block the enemy from entering the initial spawn point of this map? I see no reason why a heavy with medi pocket should be able to stand in a spawn with no difficulty and dominate the entire team for extended lengths of time.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. By continuing to use this site, you are consenting to our use of cookies.