Read Me 24 April 2022 - Jailbreak Rules

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Xypher

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Jul 11, 2017
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Common Terms
Terms defined here do not need to be explained in game.
  • Activatable mini-games: Mini-games that must be manually activated and/or are exited via teleportation outside of the mini-game.
  • AFK: Keyboard actions are forbidden.
    • This does not restrict mic/chat, starting/stopping AFK taunts (unless >3 times), & force-crouching (forced to crouch by the map).
    • AFK Taunt: taunts that do not have a definite end (e.g. High Five) and/or do not automatically move the player (e.g Mannrobics.)
      • Examples of non-AFK taunts are default taunts, conga, etc.
  • AFM: Away from mouse fully.
    • This does not restrict mic/chat & healing/unhealing.
  • Baiting: Any action that allows REDs to hit/kill BLUs. See Baiting Rules for more info.
  • Bomb-/bum-rush: Travel without delays or detours.
    • This is implied with every movement order, unless otherwise specified by the warden.
  • FF: Friendly Fire.
  • Freeday Player: An individual player who does not have to listen to warden's orders & is free to do what they like with exceptions. See Freeday Player Rules below for more info.
  • Freehit/Freekill:Hitting/Killing REDs who are not KoS.
    • MFH/MFK: Mass freehit/freekill.
  • KoS: Kill on Sight.
    • Auto-KoS: Anything that will nearly always make a RED KoS.
  • LR/DR: Last/Death Request, respectively. See LR/DR Rules for more info.
  • Obby: Obstacle Course.
  • Speedrunning/Backtracking: In Deathrun, going two or more traps ahead/behind the majority of REDs, respectively.
    • Allowed by default; warden may disallow.
  1. The last non-rebelling RED does not need to follow warden's orders & should receive LR & DR after freedays/rebels die.
    • Anything dependent on judging REDs is an exception to this rule (e.g. Club Glod & Diner), as the last RED must earn their LR.
    • While the LR recipient is waiting for freedays/rebels to die, they cannot do anything auto-KoS.
      • Once they are the final RED alive, they are free to do as they please.
  2. DR includes any commands given by the recipient (they are not limited to one command).
    • DRs may not reset the FF cooldown.
  3. You may not delay or otherwise deny doing a DR.
    • If the RED attacks a BLU after they receive LR, the BLU must let the RED kill them & not delay/fight at all. This applies even if no DR is stated.
  4. REDs cannot be given DR, LR, or pardoned when they are the last rebelling RED.
  5. Custom LRs...
    • Cannot break server rules (e.g. "MFK Day").
    • Cannot already be in the LR Menu (e.g. Hide & Seek).
    • That specify the warden cannot give any extra/additional orders are only valid for 4 minutes after the round begins.
    • That require the warden to say something after every order are optional.
  6. Warden must order custom LR's before they are in effect.
    • For example, if the LR is Hunger Games, warden must intiate it.
      • Exception: Days in an LR, by default, last all round (unless LR says otherwise).
    • However, if there's no warden/warden dies, then the custom LR doesn't apply. This includes days.
  7. LRs do not transfer between maps.
  1. BLUs are baiting REDs if they:
    • Get into a RED's melee range while they are following warden's orders.
      • This includes getting in the way of them traveling somewhere for warden's orders without detour/delay.
    • Constantly rev miniguns, scope in/charge arrow, or wrangle sentry guns in the direction of REDs without actively attacking rebels.
    • Are in a RED area with REDs also inside.
      • RED areas include:
        • Cells
        • Knife Pit
        • Areas necessary to play minigames (not BLU-side)
        • Any other area of the map clearly defined as "RED"
      • RED areas do notinclude:
        • Areas connected to RED areas (e.g. stairs, cave under 9 Square).
      • If a RED is able to freely move within a RED area, then they can hit BLUs outside of it if they are close enough (melee range).
  2. REDs may always hit & kill baiters, but not chase them.
    • However, if a BLU is in a RED area, REDs may temporarily ignore anything to chase & hit the baiter.
    • Projectiles/Taunt-kills may be used to attack baiters, even for class-specific baiting outside of melee range.
      • However, warden may restrict this.
  3. REDs destroying buildings works the same as baiting.
    • You may not KoS a prisoner for simply destroying one.
  4. BLUs are not allowed to continuously bait.
  1. A Freeday Player will be considered auto-KoS if they do any of the following listed:
    • Attack a BLU.
    • Be the last RED alive.
      • Must be actively rebelling.
    • Body-block BLUs for a long period of time.
      • This includes constantly, purposefully colliding with BLUs or trapping them in a building.
      • BLUs/Warden must give a warning beforehand.
      • BLUs doing the same to REDs may be slain after a warning.
    • Break breakables leading to armory.
    • Constantly mic-spam and/or talk over warden.
      • Warden must give a warning beforehand.
    • Destroy/Sap buildings.
    • Enter armory/stand in the doorway.
    • Have ammo.
    • Heal rebels.
    • Interfere with an activatable mini-game.
      • This includes keeping doors open & pressing buttons.
    • Lose their freeday status.
  2. Freeday players are never eligible for LR nor can ever be pardoned.
  3. Freeday players cannot be baited by BLUs.

Common Activities
Days, orders, & mini-games explained here do not have to be explained in-game. These are not the only ones available, just some of the more common ones.

Days/Orders
  • Altitude/Elevation Day: REDs may not change their z-axis (e.g. jump, crouch, move up or down, etc.)
  • Cell Wars: Warden turns on FF with the purpose of cellmates engaging in combat.
    • The warden may specify that one person must remain in each cell when Cell Wars ends.
  • Lava Day: REDs may not be on the floor of the map & must be on something higher. By default, beds & windows count as structures above the floor. Warden may choose to allow other structures pending no rule violations.
    • Taunts like the Zoomin' Broom do not count for Lava Day as the hitbox is still on the ground.
  • Line Wars: Warden turns on FF with the purpose of REDs fighting within the lines surrounding the cells.
    • Cells must be kept open.
  • Out of/Inside Cell Rebel Day: REDs may not be outside/inside of cells, respectively.

Mini-Games
  • First Reaction, Last Reaction:
    • If the warden says "First Reaction:"/"Last Reaction:" followed by a command, the first/last player to do the action dies, respectively.
  • Simon Says:
    • Warden must say either "Simon says we're now playing Simon Says, Simon says I'm Simon," or "Simon says I'm Simon, Simon says we're now playing Simon Says." to begin the minigame.
    • Warden/Simon may rename Simon, but must first start out as "Simon."
  • Trivia: Also called Jeopardy or Weakest Link, depending on the map you are playing on.
    • Allowed topics (any other question types are disallowed):
      • GMod
      • Jailbreak (WLN)
      • Minecraft
      • Simple math/geography/English.
        • "Simple" is defined as not needing any external assistance to help answer a question, such as a calculator, pencil/paper, dictionary, or a map.
      • Valve games
    • Questions must be within reason (e.g. no uncommon terms) & have quickly verifiable answers (e.g. a Google search away).
      • Questions that would take a while to find the answer for, such as "how many of x block is on a map," are disallowed.
    • If REDs who answer a question correctly can choose other REDs to be KoS, then the limit is 2.
      • Warden must still define if 1 or 2 REDs can be chosen.

Special Activities
  • Days/games explained here do not need to be explained in-game & include specific rulings.
  • Ghosting is not allowed unless in instances of massive delaying.
  • All games listed must be completed & no LR is given.
Freeday
There is no warden & REDs are free to do what they like with some exceptions.
  • REDs will be auto-KoS if they do any of the following listed:
    • Attack a BLU.
    • Be the last RED alive.
      • Must be actively rebelling.
    • Body-block BLUs for a long period of time.
      • This includes constantly, purposefully colliding with BLUs or trapping them in a building.
      • BLUs must give a warning beforehand.
      • BLUs doing the same to REDs may be attacked after a warning.
    • Break breakables leading to armory.
    • Enter armory/stand in the doorway.
    • Have ammo.
    • Heal rebels.
  • May not be initiated outside of warden being killed or LR.
  • Warden is not allowed.
  • BLUs are unable to bait outside of class-specific baiting.
  • Last Guard applies.

War Day
A mini-game where all the BLUs are sent to hide in a building outside of the main cell area. REDs are then allowed to enter armory to get ammo & kill BLUs.
  • REDs are KoS 20 seconds after the cells are opened.
  • FF may not be enabled during this game-mode.
  • May only be done every 3 rounds.
  • BLUs may not leave the area until they are the last guard or 4 minutes have passed, whichever comes first.
  • BLUs may “bait” on this day (rev weapons, sticky trap, etc.)

Last Request-Only Mini-Games
These days/games are only allowed to be done as a last request.
Free-for-All LR's
The round is a free-for-all with different characteristics depending on the LR.
  • This covers LR's such as Purge, Medieval Day, & Samurai Day.
  • You may not delay as the last alive players.
  • Warden is not allowed.
  • Does not count towards warden rule #4 (FF every 3 rounds).
  • Guard & BLU team rules (such as armory camping) do not apply to these LR's.

Hide & Seek
BLUs must stay in armory for at least 90 seconds, during which REDs hide. After the hiding period, BLUs hunt and kill REDs.
  • Must be started at the beginning of the round.
  • LR is given to the last RED.
    • If 2 or more REDs are hiding in the same area, neither receive LR & both are KoS.
    • If 2 or more REDs are hiding in different locations, but are found at the same time, they would also be KoS.
  • REDs can hide anywhere as long as its accessible to BLU team (Armory, door glitching, etc. are allowed).
  • During the hiding period, REDs cannot be killed at all unless they are attacking, killing, or trying to tauntkill BLUs.

Hunger Games
Hunger Games is a game where REDs are set free & FF is enabled.
  • The warden may allow/disallow ammo, camping, & teaming, unless the LR already defines these parameters.
  • BLUs are unable to bait outside of class specific baiting. They may spectate the REDs.

Meat Grinder
FF is enabled in a small area with REDs crammed inside.
  • Cell Wars & Line Wars are not Meat Grinder, permitted REDs are in their respective spawn cells.
  • Examples of places where FF is not considered Meat Grinder:
    • Pool.
    • Arena.
  • Examples where it is:
    • Medic Bays.
    • Deathrun.

Pokémon Day
REDs & BLUs melee fight each other in duels to either team's death. Trainers on both teams pick fighters.
  • Warden is automatically BLU team's trainer & must ask a trivia question to pick who gets to be RED's trainer, unless someone has picked themselves as it for LR.
    • You may pick others than yourself to be trainer when you get LR, however they can refuse it.
    • Trainers are the only ones who choose Pokémon (combatants).
    • Trainers may not pick themselves to fight until they are the last team member.
      • If there are Pokémon remaining on the other team, the trainer must defeat them before fighting the other team's trainer.
  • Triple battles max are allowed.
  • Only melee weapons & their effects are allowed.
  • Wardens may not give orders/days outside of Pokémon Day.
    • The exception is restricting movement/position of non-combatants & restricting where combatants fight.
  • No Last Guard.
Shakedown
Trivia in the cells. Whoever answers a question right is able to choose all the REDs in a cell to be KoS.
  • Must be started at the beginning of the round.
  • Trivia rules apply (besides the limit of 2 REDs KoS).
    • REDs who answer a question right can only choose one cell to be KoS.

Banned Weapons
These weapons are disallowed. Normally they are automatically blocked, however they are listed here in case of exploits.
  • Amputator
  • Disguise Kits
  • Eureka Effect
  • Invis Watches
  • Pan

General Jail Rules
These rules apply to all players.
  1. REDs are auto-KoS for doing any of these, provided BLUs witnessing it:
    • Attack a BLU that isn't baiting (including projectiles).
    • Block doorways from closing.
    • Constantly mic-spam and/or talk over warden.
      • Warden must give a warning beforehand.
    • Enter armory/secret ammo spots.
    • Have ammo.
    • Heal rebels.
    • Leave cells before there is any order to go somewhere else (unless it's a Freeday).
    • Map exploit to prevent death.
  2. Rebels can be pardoned (save it not being favoritism/last RED).
  3. The same activity may not be run more than three rounds in a row.
  4. Warden impersonation is not allowed.
  5. If the warden has not given orders before the cells open, it's a Freeday.
  6. Excluding staff, nobody may speak over the warden.
  7. Upon warden's death, it is a Freeday, unless a BLU has taken their place.
    • Upon Warden's death, all orders/days are nullified, unless the warden taking their place has previous orders apply.
      • Any RED KoS as a direct result of an order, and not of any auto-KoS actions, are auto-pardoned upon Warden's death & should not be killed.
  8. Ghosting is forbidden. This means a dead person giving any info/influencing the game in any way.
    • The only exception to the ghosting rule is when any players are excessively delaying the end of the round & no staff are on.
  9. Do not delay/stall the round.
    • Camping Armory/Medic is not allowed.
      • However, if you are actively fighting, you may stay there for an extended period. You cannot permanently stay in either area.
    • Camping map-based teleportation entrances/exits is not allowed.
  10. No hiding in areas where you cannot be found or accessed, such as secret rooms that only work once or team-restricted areas.
    • Exception: you may hide in TARDIS during Hide & Seek.
  11. Do not deliberately spread false info about the game/rules.
  12. You must use the '/r' command to ask for a repeat.
    • You must be AFK to ask for a repeat & remain AFK for that repeat.
    • You are always allowed to ask for a repeat, even if it means postponing a current order (e.g. typing /r whilst crouch walking).
    • You must ask for a repeat within 10 seconds of the end of an order.
    • You must wait for an order to be done to ask for a repeat.
  13. REDs must always follow the last valid order. For trick orders that could be "partially" followed, you must still follow the last, "fully" valid order.

BLU Team Rules
These rules apply to all of BLU team, including warden.
  1. BLUs may not freehit/freekill.
    • Anything that will render you eligible for a kill assist, such as throwing projectiles, airblasting, or any other form of "non-damage" is considered freehit (even if to freeday players).
    • BLUs winning RPS is not freekill.
      • Similarly, REDs winning RPS is not rebelling.
      • However, BLUs intentionally accepting RPS taunts not meant for them is considered freekill.
  2. BLUs may not team hit/kill.
  3. BLUs may not break breakables/complete RED secrets (unless in response to rebels).
  4. Opening the cell doors before the round has started is not allowed.
  5. BLUs must have a clear mic for others to hear well.
    • Exception: if the guard team needs filling & there is no one willing to do so.
  6. Demos may not sticky trap.
    • You may sticky jump & use stickies (without trapping) in response to being attacked or rebels.
  7. BLUs may not shoot minigame projectiles nor run through Minefield at any point outside of DR.
    • Minigame projectiles refers to Box Game's boxes, soccer balls, etc.
  8. BLUs may not remove debuffs/buffs caused by LR, nor force REDs to do the same.
    • Warden, however, may restrict the use of items in an LR (grappling hooks, mediguns, etc.)
  9. Favoritism, which is giving certain players an advantage/disadvantage for unfair reasons, is strictly forbidden.
    • Only staff can define what favoritism is. However, some common examples are:
      • Allowing a RED to rebel because they are your friend.
      • Pardoning/killing one RED but not another for doing the same thing. (In this case, kill or pardon them all.)
    • Wardens must have at least one guard alive to vote during mini games that require it.
      • Warden may not be the only vote.
      • If all BLUs besides warden die over the course of the game, you must end it, even if REDs have died.
  10. Last Guard Rule: The last guard must either kill the remaining REDs or continue the round (go warden).
    • No LR may be given if the guard chooses to kill.
    • Last Guard does not mean only BLU. At least one BLU must have died after the round starts for this to apply.
  11. You cannot reset Deathrun.
    • If Deathrun is reset, then REDs must be allowed to exit it without activating any traps.

Guard Rules
These rules apply only to guards, not warden.
  1. Guards must listen to the warden at all times, outside of rule-breaking obviously.
  2. Guards may not roam and/or play mini-games unless the warden states they can or they are searching for rebels.
  3. Guards may not interfere with mini-games without warden's permission.
    • Any deaths caused by Guards wrongfully interfering with minigames will count as freekills/teamkills.

Warden Rules
These rules apply to the warden.
  • The following orders/days/games, or anything similar to them, are not allowed:
Banned Orders:
(These would also be disallowed as days/games.)
  • An unchanging order lasting longer than 5 minutes (e.g. doing Obby the entire round with no other orders throughout).
  • Any form of racing.
    • This includes orders such as "First RED to the end of obby receives LR."
  • Defining orders/games in the rules as days (e.g. "Cell Wars Day").
  • Forcing REDs to do constant 360s/turning.
  • Restricting text-chat in any form.
  • Orders involving non-map features (i.e. you cannot use sprays, VIP lasers, etc. for orders).
    • Warden laser can be used.
  • Orders that force taunts.
    • Exception: Orders forcing RPS.
  • Orders that force players to take damage/die. These include but are not limited to:
    • Ordering to go into an activatable mini-game.
    • Ordering a BLU to go into a crowd of REDs.
      • This includes placing markers directly on/in the path of a BLU.
    • Orders that involve exploiting map minigames.
      • Examples:
        • Restricting squares for Crush Game/9 Square.
        • Forcing REDs onto the bar of Sweeper.
        • Pressing the 4 Corners button multiple times.
      • Exceptions:
        • 1 per square on 9 Square.
        • One-Podium Sweeper (if not on red bar).
        • AFK during Fall Game.
  • Restricting '+use' during minigames that involve map buttons (e.g. Jeopardy).
  • Whoever jumps first gets LR.
    • This applies to similarly simple actions like crouching, 360'ing, etc.
Banned Days/Games:
  • Armory Tour
  • Drip or Drown: Voting minigame where REDs are judged on by their cosmetics.
    • You can still judge cosmetics for Club Glod/Theater if it's optional.
  • Makeshift Bumble Beam: Stacking REDs on a very small platform, enabling collisions, & declaring them KoS if they fall off.
    • Normal Bumble Beam, however, is allowed. In this case, normal would mean clearly defined on the map.
  • Opposite Day: This is warden stating all of their orders are to be followed to the opposite extent.
  • Peace Day: Turning on FF & telling REDs not to kill each other.
  • Shoot or Don't Shoot: This is asking REDs to choose between a BLU shooting or not shooting another RED.
  • Triangle Game: Having REDs stand in a triangle formation & choose a RED to die without seeing the others' choices.
  • Trust Fund: If one RED rebels, other REDs are KoS as a result.
  • Any days forcing voice commands.
  • Any days regarding looking.
    • This includes "look up day," "look down day," "360 day," etc.
  • Custom days created by the warden with more than three identifiable steps.
  1. Commands only apply if said through voice-chat. Exceptions are:
    • Asking questions through warden-chat.
    • Orders through text-/warden-chat if the server has 10 or less players & needs wardens.
  2. Warden must have a clear mic & give orders clearly (e.g. no orders with multiple negatives or trick orders involving similarly-pronounced words).
  3. Warden must explain fully any orders/days/games they use unless they are already listed in the rules or are completely self-explanatory (e.g. Crouch/No Crouch Day).
    • Any custom days/games may not infringe upon any of the REDs' protections in the rules.
  4. Friendly fire activities can only be done once every three rounds. However, wasting FF is not allowed.
    • Wasting FF is defined as turning on FF solely to reset the cooldown timer, such as switching FF on & off very quickly.
  5. Guard Slay is an ability given to the warden to slay rule-breakers; misuse is strictly prohibited. The warden may slay guards when applicable, provided they witness them breaking a rule. Warden cannot slay off the word of players alone.
    • BLUs may not be slain for offenses in previous rounds with the exception of repeat mass freekills.
    • Staff may allow/disallow vote-slaying when they are online at their discretion.
    • Only staff are allowed to do Mic Checks.
  6. Warden cannot lie about anything that affects the round.
  7. Warden must give one repeat per order unless a RED doesn't request it.
  8. Warden must comply with an LR. Exceptions are listed in the LR/DR Rules section.
  9. REDs must be allowed at least one method of communication at all times.
    • You cannot give orders or initiate days/games that require constant keyboard use & then mute them.
      • This does not count for orders telling REDs to travel somewhere within a reasonable distance & a set end.
  10. The warden’s last order overrides all previous orders if the order contradicts them, except during a day; days always override orders.
  11. If warden is last guard, they must choose if they want to kill all REDs or finish the round normally.
    • Once they pick either, they must commit to it. If they choose to kill all REDs, they must unwarden ('/uw') right away & not give any further orders.
  12. Freehit REDs must be allowed to fully heal in some way if they are about to do a game reliant on HP (e.g. Arena, Minefield).
    • BLUs who intentionally freehit REDs when the warden is about to/is doing an HP-based minigame may be slain without warning.

Other Rulings
These are rulings that do not fit into the above categories.
  1. If warden says the line in front of cells, it is considered to be the first line in front of cells, ergo the closest one.
  2. Here markers are a type of warden marker.
    • Here markers are always warden markers, but warden markers are not always here markers.
    • It's assumed when you are ordered to head to a warden marker that you are required to go to further markers until told otherwise.
  3. To be considered "in" a warden marker, you must be within or close to (in the case of collisions) the surrounding circle, or within the z-axis length of the pole.
  4. What is defined as cheating a mini-game must be clarified by the warden, as it is a technique based upon how they word their orders.
  5. However, by default, you cannot cheat activatable mini-games.
    • Some examples of cheating activatable mini-games:
      • Jumping out of Sweeper.
      • Leaving Nine Square.
    • Some examples of games that are not activatable mini-games:
      • Obby on Jb_Minecraft.
      • Minefield.
  6. Being in physical doorways/entryways to areas is considered being in them. This also applies to:
    • Standing in the cell door or any other exits of the cell.
    • Standing on the armory door, in secret entrances with ammo access, or being in any alternative entry.
  7. For our purposes, going from the water to a raised area (such as a Sweeper podium) is considered "jumping".
 
Last edited by a moderator:

PBandJ

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Jul 13, 2020
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Change-log 24/4/2022:

  • Separated Guard/BLU Rules to BLU Team Rules (applies to all of BLU) and Guard Rules (applies to only Guards).
  • Added descriptions to each section.
  • Grammar fixes and reformatting.
  • Removed leftover instances of gendered pronouns and replaced them with gender neutral pronouns.
  • Renamed all instances of “active minigames” to “activatable minigames”.
  • Changed all command prefix examples from ! to /.
  • Additions:
    • "Freekill: Killing RED(s) without reason." -> "Freehit/Freekill: Hitting/Killing RED(s) who are not KoS."
    • Added "MFH" (mass freehit) to "MFK" definition.
    • Moved Speedrunning definition here and added Backtracking to it.
    • Added that bomb-/bum-rushing is now implied with every movement order, unless otherwise specified by the warden.
  • Removals:
    • Removed AFK AFM definition due to redundancy.
    • Removed that you can't spam AFK taunts under AFK taunt definition and just made the bullet on the topic this, "By default, you may untaunt & retaunt 3 times before it is spam/you are un-AFK."
    • Removed, "As defined by General Jail rule #1," from the auto-KoS definition, since the term is being used elsewhere.
  • Adjustments:
    • Moved Last Request, Baiting, & Freeday (renamed to "Freeday Player") sections here under spoilers.
    • Clarified that activatable minigames must be manually activated.
    • Reworded AFK & AFM definitions to be more concise and clear.
      • "AFK: Basic keyboard actions are forbidden. This covers movement, un-AFK taunts, voice commands. / Crouching is not AFK. Any order to AFK means REDs must stand up (unless a day is active which disallows this). / This does not include being forced to crouch by the map. (Force-crouching is AFK.) / Spraying sprays/Noisemakers are not AFK." -> "AFK: Keyboard actions are forbidden. / AFK: Keyboard actions are forbidden. / This does not restrict mic, chat, starting/stopping AFK taunts (if not spammed), or force-crouching (forced to crouch by the map)."
        • Moved AFK Taunt definition under AFK definition too.
      • Sub-bulletin for AFM definition: "Healing/Unhealing is considered AFM unless the warden orders otherwise." -> "This does not restrict mic, chat, or healing/unhealing."
  • Last Request & Death Request Rules changes:
    • Further clarified most bullets under rule #2. Additions are bolded.
      • “However, this RED is not allowed to do anything auto-KoS until they receive their LR. After LR has been given, they are free to do whatever they please.”
      • Removed the third bullet point due to redundancy as LR recipients can be killed (given they do something auto-KoS prior to receiving it) and it’s already clarified in bullet point #4 that fighting back during a Death Request is disallowed.
      • “If the DR recipient begins to attack a BLU during their Death Request, the BLU must let the RED kill them and not delay/attack back at all. This applies even if no DR is stated.”
    • Added that custom Last Requests that specify that the warden cannot give any extra/additional orders are only valid for 4 minutes after the round begins under rule four.
    • Created rule #6, which states that LRs do not automatically go into effect until the warden orders them. (e.g if the LR is "First Reaction, Last Reaction must be played this round," it is not active by default and the warden must order it to play.)
      • Clarified cases of exception, such as a custom LR including a day. In this case, it would last all round.
  • Baiting Definition & Baiting Rules changes:
    • Added under rule #2 “if a BLU is in a RED area, REDs may temporarily ignore any orders/days to chase and hit the baiter.”
    • Pretty much completely rewrote the baiting rules section.
      • Didn't change any of our actual rulings on baiting per se, just made them a whole lot clearer.
  • Freeday Player Definition & Freeday Player Rulings Changes:
    • Added definition for Freeday Players.
      • "Freeday Player: An individual player who does not have to listen to warden's orders and is free to do what they like with exceptions. See Freeday Player Rules below for more info."
    • Specified "auto-KoS" for the list of actions that are considered rebelling for freeday players.
    • On auto-KoS list, changed, "Body-block an entrance/exit for a long period of time after being asked to move," to, "Body-block BLUs for a long period of time. / This includes constantly, purposefully colliding with BLUs or trapping them in a building."
      • Specified in bullet points that the warden must give a warning beforehand instead of clarifying in the rule itself and that BLUs doing the same to REDs may be slain after a warning.
    • Added to auto-KoS list, "Have ammo," and, "Constantly mic-spamming and/or talking over the warden. / Warden must give a warning beforehand."
    • Removed the last bullet point and merged it into the third to last bullet point. / “Freedays cannot interfere with any activatable minigame.”
      • This was reworded to include minigames that are not currently being played, and interacting with them via button or otherwise.
    • Changed rule #2, "Freeday players are not eligible for last request LR under any circumstance nor can ever be pardoned."
    • Added, "Freeday players cannot be baited by BLUs."
  • Additions:
    • Added under Trivia, "If REDs who answer a question right can choose other REDs to be KoS, then the limit is 2. / Warden must still define if 1 or 2 REDs can be chosen."
    • Added simple english to the list of topics you are able to choose from for Trivia.
    • For Trivia, "Questions must be within reason (no uncommon terms, etc.)" -> "Questions must be within reason (no uncommon terms, etc.) and have quickly verifiable answers (e.g. a Google search away). / Questions that would take a while to find the answer for, such as how many of x block is on a map, are disallowed."
  • Adjustments:
    • Renamed to "Common Activities".
    • Changed definition a tiny bit to specify that it covers mini-games too.
    • “The warden may specify that one person must remain in each cell when Cell Wars ends” is now a separate bullet point under the definition of Cell Wars.
    • Slightly reworded Line Wars definition.
      • "Warden turns on FF with the purpose of REDs fighting within the cells and lines surrounding the cells."
      • Also shortened, "The cells must be kept open for this minigame," to, "Cells must be kept open."
    • Slightly reworded the Simon Says definition.
    • Edited clarification of simple topics to include English.
  • Removals:
    • Removed acronym for First Reaction, Last Reaction (FR-LR).
  • Additions:
    • Added Shakedown as an LR-only minigame.
    • Added to Hide and Seek, "During the hiding period, REDs cannot be killed at all unless they are attacking, killing, or trying to tauntkill BLU(s)."
    • Added to War Day that the building BLUs hide in must be outside of the main cell area.
    • For Freeday, added to (now auto-)KoS list, "Have ammo."
  • Adjustments:
    • Renamed to "Special Activities".
    • Changed "Body-block an entrance/exit for a long period of time after being asked to move," to, "Body-block BLUs for a long period of time.”
      • On auto-KoS list, specified in a second bullet point that the freeday must be asked to move beforehand instead of clarifying in the rule itself.
    • Made Hunger Games LR-only.
      • Very minor rewording of Hunger Games specifications; “The warden may allow/disallow ammo, camping, and teaming, unless the LR has already defined such and such are allowed/disallowed.” -> “The warden may allow/disallow ammo, camping, and teaming, unless the LR has already defined these parameters.”
    • Reworded definition.
      • "Games/days must be explained fully every time they are played unless they are in the list below." -> "Days/games explained here do not need to be explained in-game and include specific rulings."
    • For Pokémon Day, changed it so warden may ask any legitimate trivia question to pick the RED trainer (not just TF2/math).
    • For Pokemon Day, "Trainers may not pick themselves as a Pokemon until they are the last team member (excluding freeday players)." -> "Trainers may not pick themselves to fight until they are the last team member. / If there are Pokémon remaining on the other team, the trainer must defeat them before fighting the other team's trainer."
    • For Hide and Seek: "REDs can hide in Armory, areas connected to Armory, etc. and still get LR." -> "REDs can hide anywhere as long as its accessible to BLU team (Armory, door glitching, etc. are allowed)."
      • Specifically clarified that in the event 2 or more REDs are hiding in the same area / 2 or more REDs are hiding in different locations but are found at the same time, they would not receive LR.
    • Renamed "Freeday-For-All" section to "Freeday" to be more inline with rest of rules.
    • Reworded Freeday-For-All (Freeday) definition.
      • "REDs are free to do what they like unless they attack BLUs/enter Armory or subsequent areas." -> "There is no warden and REDs are free to do what they like with some exceptions."
    • Under Free-for-All LR's, reworded ruling about guard rules to, "Guard & BLU team rules (such as armory camping) do not apply to these LR's."
    • Slightly reworded Hunger Games definition to reduce redundancy.
      • The warden may allow/disallow ammo, camping, and teaming, unless the LR has already defined such and such are allowed/disallowed. -> The warden may allow/disallow ammo, camping, and teaming, unless the LR has already defined these parameters.
  • Removals:
    • For War Day, removed, "All BLUs are required to stay in the armory for a minimum of 90 seconds." and added "must" to definition specifying BLUs must stay in armory.
  • Reworded definition.
    • "These weapons are not allowed to be used. Normally they are automatically blocked, however, in-case of any exploits, this is the list of them:" -> "These weapons are not allowed to be used. Normally they are automatically blocked, however they are listed here in case of exploits."
  • Removed Atomizer.
  • Additions:
    • added rule #13: "REDs must always follow the last valid order. For trick orders that could be "partially" followed, you must still follow the last, "fully" valid order."
  • Adjustments:
    • "The same day/round activity may not be run more than three times rounds in a row."
    • Changes to auto-KoS list (rule #1):
      • Reworded definition.
        • "Doing any of the following will result in a RED being KoS, provided BLUs witnessing it:" -> "RED(s) are KoS for doing any of these, provided BLUs witnessing it:"
      • Added, "Have ammo," and, "Constantly mic-spamming and/or talking over the warden. / Warden must give a warning beforehand."
      • Specified that using projectiles to attack/kill a BLU is still KoS.
      • "Assisting rebels as Medic." -> "Healing rebel(s)."
      • Reworded sentence about leaving cells before round beginning.
        • "Leaving cells via any method at the beginning of the round before there is any order to go somewhere other than your cell (the exception to this is if it is a Freeday)." -> "Leaving cells before there is any order to go somewhere else (unless it's a Freeday)."
    • Slightly reworded rule #8.
      • “The only exception to the ghosting rule is when a RED(s) or BLU(s) is (are) excessively delaying the end of the round and no staff are on.” -> “The only exception to the ghosting rule is when any REDs or BLUs are excessively delaying the end of the round and no staff are on.”
    • Moved camping Armory/Medic rule under General Jail rule #9 (delaying/stalling).
  • Removals:
    • Removed from rule #1, "Standing in the armory doorway and keeping it open or blocking the entrance," due to redundancy.
    • Removed, "If a majority of a server agrees that a warden is giving orders too fast, then they must slow down."
    • Removed, "It is considered an exploit/delaying." from the rule against camping teleportation entrances/exits, and put the whole rule under delaying/stalling rule (rule #9).
  • Added to rule #1 that anything that renders you eligible for a kill assist would count as freehit.
  • Added as rule #11, "You cannot reset Deathrun. / If Deathrun is reset, then REDs must be allowed to exit it without activating any traps."
  • Added to rule #6, "Demos may not sticky trap. (You may sticky jump and use stickies [without trapping] in response to being attacked or rebelling.)"
  • Removed, "A staff member may slay you for breaking breakables then switching to RED," under rule #3 due to redundancy.
  • Moved Favoritism section here as rule #8 and reworded a bit.
  • Removed the ability for BLUs to teamhit/teamkill at all outside of free-for-all LRs.
  • Change to rule #1: "BLUs must listen to the warden at all times." -> "BLUs must listen to the warden at all times, outside of rule-breaking obviously."
  • Change to rule #2, "BLUs may not roam and/or play mini-games as they please unless the warden states they can or they are searching for a rebel."
  • In rule #3, clarified that BLUs may not interfere with any minigame, activatable or not, without warden permission.
    • Also added "Any deaths caused by BLUs' wrongfully interfering with minigames will count as freekills/teamkills." to help emphasize the rule.
  • Banned Orders, Days, & Games changes:
    • Moved Banned Days/Games down here and combined it with the impossible orders rule.
      • Moved the impossible orders rule to be the 1st warden rule and listed banned orders, days, and games under a spoiler.
    • Additions:
      • Added, "(These would also be disallowed as days/games.)" under banned orders list to cover loopholes.
        • Removed "day" or "minigame" from any of the banned orders explanations, since this specifies that any banned orders would be disallowed as days or games.
      • Added to banned orders, "An unchanging order/day/minigame lasting longer than 5 minutes (e.g. doing Obby the entire round with no other orders throughout)."
      • Added restricting text chat as a banned order.
      • Added, "Restricting +use during minigames that involve map buttons (e.g. Jeopardy)."
      • Added example for, "Defining orders/mini-games in the rules as days," under banned orders list.
      • Added under, "Whoever jumps first gets LR," on the banned orders list, "This applies to similarly simple actions like crouching 360'ing, etc."
      • Added Makeshift Bumble Beam to banned days/games list, but specified that it's allowed when done with the map minigame.
      • Added Drip or Drown to banned days/games list.
        • Added under it, "You can still judge cosmetics for Club Glod/Theater if it's optional."
      • Removed impossible orders falling under banned orders as they may be used as trick orders. (However, expecting REDs to complete impossible orders and killing them if they don’t is still considered freekill.)
    • Adjustments:
      • Under banned orders, "Orders that force the death of a player." -> "Orders that force player(s) to take damage/die."
        • Also added under, "Ordering a BLU to go into a crowd of REDs," and, "Orders that involve exploiting map minigames" with examples and exceptions.
      • Changed, "Wardens may only use built in map features as part of any order/game. Sprays, lasers, etc may not be used," to, "Orders/days involving non-map features (i.e. you cannot use sprays, VIP lasers, etc. for orders.) / Warden laser can be used." under banned orders/days/games rule.
      • Added “placing markers directly on/in the path of a BLU” underneath orders that force a player to take damage/die.
      • Moved some rulings from banned orders to banned days list since they were only disallowed as days.
      • Added 360 Day to the list of banned days regarding looking.
  • Additions:
    • Added as exception to rule #1, "Orders through text-/warden-chat if the server has 10 or less players and needs wardens."
    • Added as rule #3, "Warden must explain fully any orders/days/minigames they use unless they are already listed in the rules or are completely self-explanatory (e.g. Crouch/No Crouch Day). / Any custom days/games may not infringe upon any of the REDs' protections in the rules."
      • Moved "Custom days may not infringe any of the REDs protections under the rules." here.
    • Added rule #13, "Freehit RED(s) must be allowed to heal (either from RED Medics or Medic building) if they are about to do a minigame reliant on HP (e.g. Arena, Minefield). / BLU(s) who freehit RED(s) when the warden is about to/is doing an HP-based minigame may be slain without warning."
  • Adjustments:
    • Changed rule #2: "The warden must have a clear, tolerable/satisfactory microphone." -> "The warden must have a clear mic and give orders clearly (e.g. no orders with multiple negatives or trick orders involving similarly-pronounced words)."
      • With this, removed these previously under impossible orders:
        • "Renaming REDs to words similar in pronunciation (e.g. 'breads,' 'beds,' 'ribs,' etc.). / Similarly, the warden may not use these words as part of a trick order."
        • "Orders with multiple negatives."
    • Added that warden is not allowed on free-for-all LRs in addition to standard freedays.
    • Reworded FF rule (rule #5).
      • "Friendly fire, such as Cell Wars, is permitted but can only be used once every three rounds." -> "Friendly fire activities can only be done once every three rounds."
      • Specified that you can only use FF once every three rounds (rule previously didn't specify how many times).
      • Under wasting FF examples: "Turning on FF at any point during DR." -> "DR recipient resetting the FF timer."
    • Added to rule #6, “The warden may slay guards when applicable, provided they witness them breaking a rule. Warden cannot slay off the word of REDs or BLUs alone.”
      • Moved, "Only staff are allowed to do Mic Checks." under this rule as well.
    • For rule #7, "The warden cannot lie." -> "The warden cannot lie about anything that affects the round."
      • With this, removed sub-bulletin about how this rule only applies to actual orders.
    • Added under rule #9, "Warden must order custom LR's before they are in effect. / For example, if the LR is Hunger Games, warden must initiate Hunger Games, and it is a Freeday if there's no warden/warden dies."
    • Reworded rule #10 from “REDs must be allowed a method of communication. You cannot forbid them from speaking both in chat and in mic.” to "REDs must be allowed at least one method of communication at all times".
      • Shortened bullet under rule #10 to, "Similarly, you cannot give orders/initiate days/games that would prevent them from using chat and then mute them."
      • Added under it, "This does not count for orders telling REDs to travel somewhere within a reasonable distance and a set end."
    • Very minor rewording of rule #11.
      • "The last warden’s order...except during a day. Warden days override orders." -> "The warden’s last order overrides all previous orders if the order contradicts them. / This would not apply if the most recent order is applying a day; days always override orders."
    • Reworded rule about becoming last guard as warden (rule #12) to be more concise.
      • "The last standing warden may choose if he wants to kill all RED team players or if he wants to finish the round without being last guard. / However, once warden picks one, they must commit to it. Wardens must also !uw (unwarden) if they plan to kill all. / The warden must !uw (unwarden) right away and not give any further orders, otherwise it is assumed they're continuing the round."
      • ->
      • "If warden is last guard, they may choose if they want to kill all REDs or finish the round normally. / Once they pick either, they must commit to it. If they choose to kill all REDs, they must unwarden (!uw) right away and not give any further orders."
  • Removals:
Removed, "Warden hogging is forbidden. All BLUs must be given a chance to go warden," since we have a plugin.
  • Renamed to "Other Rulings"
  • Reworded definition.
    • "These are a set of precedents which must be followed when interpreting rules." -> "These are rulings that do not fit into the above categories."
  • Rephrased rule #4.
    • “Cheating mini-games is up to the warden's discretion, as it is a technique based upon how the warden words his orders.” -> “What is defined as cheating a mini-game must be clarified by the warden, as it is a technique based upon how they word their orders.”
 
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