Bad Map in the map selection of zombie mod

Sideswipe

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#1
Server IP/Gamemode: 5.135.189.29:27032/zombie mod
Date: 2018/5/6
Bug:NA

the map zom_rage is very bad map, mainly because the map have no spots to hide/build a base, too small and the zombie spawns everywhere, please consider removing it
 

s0rcererr

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#2
Toatally agree. It is very unoriginal, glitched out, tactically flawed and is not fun to play.
 
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#3
We've been having a lot discussion about bad maps in the zombie servers, literally many of them are straight horrible to play to both teams.

Old threads related to same topic.

https://wonderland.tf/threads/eithe...mbie-mod-servers-custom-made-maps-later.1023/

https://wonderland.tf/threads/zombi...y-places-p-s-help-me-plz.331/page-2#post-7688

I've tried to get somekinda fix out for awhile, but nothing much has happened since it requires active resources from the owner.


But together and having a lot supporters for the removal and fixing some of the maps. It's possible, but requires a lot supporters so that this all may happen.
 

Sanxis

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#4
I have moved this thread to "Suggestions" because it isnt a technical report.

Now about the map , I think zom_rage is a balanced map and despite what you think it is still easy enough to camp and stop the zombies from the winning until the round ends. Also building a sentry nest in the blue spawn is %90 of the time mean blue wins. I have just spoken to the owner and he informed me that map will stay and told that complainers should be more smart about defending themselves against the zombies.
 

s0rcererr

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#5
I have moved this thread to "Suggestions" because it isnt a technical report.

Now about the map , I think zom_rage is a balanced map and despite what you think it is still easy enough to camp and stop the zombies from the winning until the round ends. Also building a sentry nest in the blue spawn is %90 of the time mean blue wins. I have just spoken to the owner and he informed me that map will stay and told that complainers should be more smart about defending themselves against the zombies.
What you have explained is a definition of imbalance. Humans win almost everytime, but there is only one way to do it. There is no playstyle flexibility at all. And since the zombies spawn literally everywhere, the only way to play is to set up a fort in the spawn and just spam with bullets and stickies.
 

Sanxis

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#6
What you have explained is a definition of imbalance. Humans win almost everytime, but there is only one way to do it. There is no playstyle flexibility at all. And since the zombies spawn literally everywhere, the only way to play is to set up a fort in the spawn and just spam with bullets and stickies.
Wrong , I have won many games on that map without camping in the spawn. Mostly it is the unskilled players camping there and hoping that caber zombies wont come. The other maps are more unbalanced than rage. Dedicated Caber demomans can still destroy the nest in the spawn. The reason why I said %90 is because most zombie players arent skilled enough and attacks one by one and then dies to the blue players. Same thing applies to other maps too. There are other places to build sentry nests on rage too.
 
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wazbat

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#7
Just played 12 excruciating rounds on zom_rage on the zombie fort server (ip 5.135.189.29:27032). Blue didn't win a single round, and most of the server was in agreement that it's a terrible map for the zombie gamemode.
 

Eight

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#8
AFAIK @Xypher will look into fixing up zom_rage in the future (as in, after he's done working on other things).
 

wazbat

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#9
Aye. imo it's too small of a map for the zombie gamemode. There's very little to it. Maybe adding some corridors or whatever. Also, while he's at it, check out blue spawn. You can't build in it, yet you can in red spawn.
 

wazbat

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#11
You can do what? Build in the red or not build in the blue?

My idea is making the blue spawn buildable. This would be atleast 1 "campy" spot in the map, so people could build dispensers/sentry guns in there.
At the moment, the only viable strategy is to go scout and just run around for 5 minutes. It didn't work for anyone but it was still boring as hell to chase after scouts.
 
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#12
uh you shouldn't be able to place sentryguns, unless you're talking about the round where you just get them as an extra defense.

This would be atleast 1 "campy" spot in the map,
The whole concept of the humans team is to find some corner to camp out in, I have never seen successful engineers out in the open.
 

wazbat

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#13
zm_desert is another mediocre map. No offence to whoever created it but it seems like they had just discovered the hammer displacement tool and wanted to make a map out of it. Way too open, and it feels big for just the sake of being big.

uh you shouldn't be able to place sentryguns, unless you're talking about the round where you just get them as an extra defense.


The whole concept of the humans team is to find some corner to camp out in, I have never seen successful engineers out in the open.
You can place level 1 minisentries on this server. There's an amount limit for the entire team but you can always build them in any round.
 
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#14
You can place level 1 minisentries on this server. There's an amount limit for the entire team but you can always build them in any round.
that's really dumb, if your engineers are good they can survive a round easily without them, you can win too easily with sentries
 

wazbat

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#15
Idfk. I don't run the server so I don't decide if people get sentries.
They only have 100 hp. They don't have much ammo. They're not that much of a threat in my experience playing on this server
 
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#16
having a punch of engineers in a corner is already destructive, adding a sentry would prolong the round ridiculously.
 

wazbat

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#17
I don't understand where you're going with this. No sentries are being added. The server already has sentries and they work perfectly fine. A charging demoman with the caber will destroy both a sentry and anyone in a radius of it. Sentries aren't that useful in this game mode
 
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#18
what the fuck is this? demomen? Isn't this zombie survival?
 

wazbat

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#19
Uh, yeah? Zombies can pick any class. Pyros get a jetpack, spies can cloak, etc.
This is the Zombie Fort server
 
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#20
Jesus when did they do this? I remember when it was just medic vs engineer
 
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