What I am suggesting is a 3 second period for prisoners to utilize the !r command without immediately getting killed by warden/guards. My reasoning is twofold, first is due to orders that require the upmost haste that do not provide enough time to use !r(bomb rush, no detours or delays, etc.) Second is for individuals who might lag, alt-tab on accident, slow typers, etc
Here is an without the suggestion example
Warden : All reds must bomb rush/ no detours or delay to the red line after cell doors open
-Doors Open immediately after via Warden menu-
Prisoner :!...
-Prisoner killed-
An example with suggestion alternative A
Warden : All reds must bomb rush/ no detours or delay to the red line after cell doors open
-Doors Open immediately after via Warden menu-
-3 seconds pass-
-All Prisoners have began to rebel/go to red line-
An example with suggestion alternative B
Warden : All reds must bomb rush/ no detours or delay to the red line after cell doors open
-Doors Open immediately after via Warden menu-
Prisoner : !r
Warden : All reds must bomb rush/ no detours or delay to the red line after cell doors open
-All Prisoners have began to rebel/go to red line-
Thanks for reading!
Here is an without the suggestion example
Warden : All reds must bomb rush/ no detours or delay to the red line after cell doors open
-Doors Open immediately after via Warden menu-
Prisoner :!...
-Prisoner killed-
An example with suggestion alternative A
Warden : All reds must bomb rush/ no detours or delay to the red line after cell doors open
-Doors Open immediately after via Warden menu-
-3 seconds pass-
-All Prisoners have began to rebel/go to red line-
An example with suggestion alternative B
Warden : All reds must bomb rush/ no detours or delay to the red line after cell doors open
-Doors Open immediately after via Warden menu-
Prisoner : !r
Warden : All reds must bomb rush/ no detours or delay to the red line after cell doors open
-All Prisoners have began to rebel/go to red line-
Thanks for reading!