Read Me Jailbreak rules

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Xypher

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Common Terms

Things defined here do not need to be explained in game.
  • AFK- basic keyboard actions are forbidden. This covers movement, un-afk taunts, voice commands.
    • Crouching is not AFK. Any order to AFK means REDs must stand up. (Unless a day staying to be crouched is active.)
  • AFM- away from mouse fully. This does not cover mic or chat.
    • Healing/Unhealing is considered AFM unless the warden orders otherwise.
  • AFK AFM- away from keyboard & mouse fully.
    • AFK/AFM does not restrict text or voice chat.
  • AFK Taunt - taunts that do not have a definite end (e.g. High Five) and/or do not automatically move the player (e.g Mannarobics.)
    • Examples of non-afk taunts are default taunts, conga, etc.
  • LR - last request.
  • FF - friendly fire.
  • KOS - kill on sight.
  • Bomb/bum rush - travel without delays or detours.
  • Freekill - killing a RED without reason.
  • Baiting - when a BLU gets in melee range of a RED, generally. See Baiting section for more detail/info.
  • Forcebait- when a RED purposely gets in range of a BLU to make them baiting. Examples include but are not limited to:
    • Running up to a BLU and hitting them because they are in your melee range. (If, however, you are travelling without detour and delay to an area, and BLUs are in the way, this is not considered forcebait.)
    • Hitting a non baiting BLU with a projectile.
  • Active mini-games - minigames that must be activated and/or are exited via teleportation outside of the mini-game.

Warden Days

Days/orders explained here do not have to be explained ingame. These are not the only days/orders available, but rather some of the more common ones. There is no limit on how many the warden uses at once.

Days:
  • Out of Cell Rebel Day - REDs may not be outside of cells.
  • Inside Cell Rebel Day - REDs may not be inside cells. (Does not apply to RED minigames.)
  • Lava Day- REDs may not be on the floor of the map and must be on something higher. By default, beds and windows count as structures above the floor. Warden may choose to allow other structures pending this won't violate rules.
    • Taunts like the Zooming Broom do not count for Lava Day as the hitbox is still on the ground.
  • Crouch/No Crouch Day - REDs must/may not crouch the whole day.

Orders:
  • Cell Wars- Warden turns on FF with the purpose of cellmates engaging in combat. However, it is up to him/her to specify that one person must remain in each cell when Cell Wars ends.

Minigames
  • Obby - Obstacle Course.
  • DR- Deathrun.
    • Warden may only reset traps. Warden can only do so if Deathrun is being is not being actively done.
  • Trivia- Jeopardy or Weakest Link, depending on the map you are playing on.
    • Jeopardy/trivia must be done with common knowledge, simple math or TF2 questions. No other question types are allowed.

Special Days / Rounds / Mini-Games
  • Games/Days must be explained fully every time they are played unless they are in the list below.
  • Custom days may not infringe any of the REDs protections under the rules.

Freeday

REDs are free to do what they like unless they attack BLUs or enter Armory and subsequent areas.
  • May not be initiated outside of warden being killed or LR.
  • BLUs cannot bait during this day.
  • Last Guard still applies.
  • Must be played to completion.

Hunger Games

Hunger Games is a game mode where REDs are set free and FF is enabled.
  • The Warden may restrict area's, allow or forbid teaming, and allow or disallow ammo.
  • BLUs may not bait but they can go spectate the game.
  • Must be played to completion.

The Purge

The Purge is an LR only game where FF is turned on, everyone is stripped to melee, and becomes a free for all.
  • You may not delay as the last alive players.
  • BLUs may teamkill.
  • Warden is not allowed.
  • Does not count towards Warden's Rule No. 4 (FF every 3 days.)

Warday

A game mode where all the BLUs are sent to hide in a certain area. REDs are then allowed to enter the armory to get ammo and kill BLUs.
  • FF may not be enabled during this game-mode.
  • BLUs may not leave the area until they are the last guard or 5 minutes have passed, whichever comes first.
  • Must be completed if initiated.
  • No LR can be given.

Pokemon Day

Pokemon Day is a day where REDs and BLU melee fight each other in a systematic 1v1 duel to either team's death. Trainers on both teams pick fighters.
  • Pokemon Day can only be chosen through custom LR.
  • Must be completed if initiated.
  • Warden is automatically BLU team's trainer and must ask a question relating to TF2/math to pick who gets to be the trainer for RED, unless someone has picked themselves as the trainer for LR.
    • You may not pick anyone else but yourself as the trainer when you get LR.
    • Trainers may not pick themselves as a Pokemon until they are the last team member. (Excluding Freedays.)
    • Trainers are the only ones who choose Pokemon.
  • Double battles max are allowed.
  • Only melee weapons and their effects are allowed. No use of secondaries is allowed.
  • During Pokemon fights, warden may not activate any days that may disrupt fighting or give orders that would benefit one fighter over another.
    • Warden may restrict where Pokemon fight, however.
  • During Pokemon Day, warden may not unwarden to become the last guard.

Hide and Seek

BLUs stay in the armory for a minimum of 90 seconds, during which REDs hide. After 90 seconds, BLUs hunt and kill the REDs.
  • Must be started at the beginning of the round.
  • All BLUs are required to stay in the armory for a minimum of 90 seconds.
  • Must be completed if initiated.
  • Lr is given to the last RED.
  • If 2 or more REDs are hiding in the same spot and are the last REDs, they are both KOS.

Banned Days/Games

These days/games break a rule/are game breaking and, as such, should not be used.
  • Meat Grinder. (Meat Grinder is enabling FF in an area where the REDs will not be reasonably able to navigate and fight each other.)
    • Cell Wars is an exception to this permitting REDs are in their respective spawn cells.
      • Examples of places where FF is okay:
        • Pool.
        • Arena.
      • Examples that are not okay:
        • Medic Bays.
        • Deathrun.
        • Knife Pit.
  • Opposite Day. (This is warden stating all of his orders are to be followed to the opposite extent.)
  • Shoot or Don't Shoot. (This is asking REDs to choose between a BLU shooting or not shooting another RED.)
  • Triangle Game.(Having prisoners stand in a triangle formation and choose a prisoner to die without seeing the other's choices.)
  • Peace Day. (Turning on FF and telling REDs not to kill each other.)
  • Trust Fund. (if one RED rebels, other REDs are KOS as a result.)
  • Armory Tour.


General Jail Rules
  1. BLUs may not Freehit/Freekill.
    1. BLUs winning RPS is not freekill.
    2. Similarly, REDs winning RPS is not rebelling.
  2. Outside of Death Request and LRs, such as Purge or Rapid Rockets Day, BLUs may not teamhit/kill.
  3. BLUs may not camp medic bay or armory.
  4. The same day may not be run three times in a row.
  5. Doing any of the following will result in a RED being KOS, provided BLUs witnessing it:
    1. Entering armory/secret ammo spots.
    2. Standing in the armory doorway and keeping it open or blocking the entrance.
    3. Assisting rebellers as Medic.
    4. Leaving cells via any method at the beginning of the round before there is any order to go somewhere other than your cell (the exception to this is if it is a Freeday.)
  6. Rebels can be pardoned. (Save it not being favoritism/last RED.)
    1. They are auto pardoned if it went away and no one saw them with a rebel status .
  7. Do not impersonate the warden (As a BLU or RED).
  8. If the warden has not given orders before the doors open, it's a freeday.
  9. Excluding staff, nobody may speak over warden.
  10. Upon warden's death, it is a Freeday, unless a BLU has taken their place.
  11. Ghosting is forbidden. This means a dead person giving any info/influencing the game in any way.
    1. The only exception to the ghosting rule is when a RED(s) or BLU(s) is (are) excessively delaying the end of the round and no staff are on.
  12. Do not delay/stall the round.
  13. Dead/Spectator may not use voice chat.
  14. No hiding in areas where you cannot be found or accessed, such as secret rooms that only work once or team-restricted areas.
  15. Do not abuse any exploits/glitches; instead, notify any of the admins/make a thread on the forum.
    1. REDs may not camp teleportation entrances/exits. It is considered an exploit.
  16. Do not deliberately spread false info about the game/rules.
  17. Orders/days that force taunts are banned. (RPS for LR is the sole exception.)
  18. You must use the '!r' command to ask for a repeat.
    1. You must be AFK to ask for a repeat and remain AFK for that repeat.
    2. You are always allowed to ask for a repeat, even if it means postponing a current order. (For example typing !r whilst crouch walking).
  19. Spots that are banned include:
    1. The admin room on JB_fuckzz.
    2. The top of Box Game on JB_Minecraft.
  20. Only Staff are allowed to do Mic Checks.

Warden Rules
  1. The warden must have a clear, tolerable/satisfactory microphone.
  2. Commands only apply if said through voice-chat.
    1. The only exception is asking questions through warden chat.
  3. Warden isn't allowed on Freedays.
  4. Friendly fire, such as cell wars, is permitted but can only be used every three days.
  5. The warden cannot order to kill a guard.
  6. The warden cannot give impossible orders.
    1. Trick orders are allowed, however.
  7. The warden cannot give orders in which force the death of a RED. For example, "run into the saw blade."
  8. Warden may only specify to go to line built into the map. Sprays, lasers, etc, do not count.
  9. The warden cannot lie.
  10. The warden must give one repeat per order unless a RED doesn't request it.
  11. Orders such as "whoever jumps first gets LR" are banned.
  12. Warden must specify if days are active if asked.
    1. Warden does not have to specify what days are active, however.
  13. REDs must be allowed a method of communication. You cannot forbid them from speaking both in chat and in Mic.
    1. Similarly, you cannot tell them to crouch the whole day, therefore, meaning they can't chat, then order them to not speak on mic.
  14. The last warden’s order overrides all previous orders if the order contradicts them, except during a day. Warden days override orders.
    1. If in the case that the warden gives an order to go somewhere, then adds a day restricting that order, you are to follow the day and not the order, and the order is cancelled.
    2. However, in the case that the day came first, then the order, you are not to follow the order at any point.
  15. Orders with multiple negatives are not permitted.
  16. Warden hogging is forbidden. All BLUs must be given a chance to go warden.
  17. The last standing warden may choose if he wants to kill all RED team players or if he wants to finish the round without being last guard.
    1. However, once warden picks one, they must commit to it. Warden must also !uw if they plan to kill all.
    2. The warden must !uw right away and not give any further orders, otherwise it is assumed they're continuing the round.
  18. Guard Slay is an ability given to the warden to slay rule-breakers. Slaying guards who are not rule-breaking is strictly prohibited. Guards may not be slain for offenses done in previous rounds with the exception of repeated mass freekillers.
    1. Staff may allow/disallow vote-slaying when they are online at their discretion.

Guard Rules
  1. Last Guard Rule - The last guard is allowed to kill the remaining REDs or continue the round (go warden).
    1. No LR may be given if the guard chooses to kill.
    2. Last BLU does not mean only BLU. At least one BLU must have died after a round start for this to apply.
  2. Guards must listen to the warden at all times.
  3. Guards may not roam and/or play mini-games as they please unless the warden states they can or they are searching for a rebeller.
  4. Guards may not interfere with active minigames without warden's permission.
  5. Opening the cell doors before the round has started is not allowed.
  6. Throwing projectiles, airblasting, or any other form of "non-damage" is considered freehitting. (Including freedays.)
  7. Guards must have a tolerable/satisfactory microphone for others to hear clearly.
    1. The exception to this being if the guard team needs filling and there are no one with one willing to do so.
  8. Demos may not sticky trap.(You may sticky jump and use in response to being attacked or rebelling.)

Baiting

Baiting is when a BLU gets into melee range of a RED.
  1. REDs may always hit and kill baiters.
    1. They may not chase baiters, however.
    2. REDs are only allowed unafm to hit/kill baiters when an afk/afm order is in place.
  2. Projectiles can be used, however, may be restricted by the warden.
  3. BLUs entering a RED-only area may be killed while inside, even if REDs need to disobey orders. This includes but isn't limited to:
    1. RED-side mini-games.
    2. RED's cells.
  4. Class specific baiting includes:
    1. Heavys may not keep constantly spinning their miniguns. (Without actively killing rebellers.)
    2. Snipers may not constantly scope in. (Without, again, actively killing rebellers.)

Favouritism

Favouritism is described as giving particular players an advantage or putting players at a disadvantage.
  1. Favouritism is strictly forbidden.
  2. Only staff can define what favouritism is. However, some common examples include:
    1. Allowing a RED to rebel because they are your friend/you like them.
    2. Killing a RED and not another for doing the same thing.
    3. Pardoning one RED but not another for doing the same thing. (In this case kill them all or pardon all.)

Freedays

Freeday Players are not eligible for last request under any circumstance.
  1. A Freeday Player will be considered KOS if they do any of the following listed;
    1. Purposefully body-block the exit of an area therefore entrapping enemies inside. If they do, they may be asked to move, and then killed if they do not comply.
    2. Press any mini-game buttons if they are active.
    3. Interfere with a mini-game being played.
    4. Heal a rebeller.
    5. Enter the armory/stand in the doorway.
    6. Attack a BLU.

Last Requests
  1. You may not require a RED to finish any order/minigame to get LR. It should be given as soon as they are the last RED, provided they haven't rebelled. Mini-games/Days that depend on voting/judging are an exception to this rule, (i.e. Club Glod and Diner,) as the last RED must earn their LR.
  2. Once the last request is given, the RED who received last request does not need to follow wardens orders and cannot be killed under any circumstances (unless given permission from the RED.)
  3. A death request must be provided. If this RED is killed by a guard without the RED's permission, it is treated as freekill.
  4. A death request is not limited to one command. Any orders given by the last request RED are considered being the "death request" of the RED. Denying or delaying the death request is punishable.
  5. If a death request is not stated and the last request receiver starts hitting a BLU, the BLU must let the RED kill them, as it is delaying otherwise.
  6. Death requests exceeding 90 seconds may be ended at guards discretion.
  7. Last request does not transfer over maps. Ignore any custom last request given from the last map.
  8. If the custom last request requires the warden to say a word/sentence after every order, etc, the warden can decide if he/she wants to perform the custom last request.
  9. The custom last request cannot include something that might break the server rules/or jailbreak rules, doing this kind of last request will be ignored.
  10. REDs cannot be given DR, LR, or pardoned when they are the last rebelling RED.

Rulings

These are a set of precedents which must be followed when interpreting rules.
  1. If warden says the line in front of cells, it is considered to be the first line in front of cells ergo the closest one.
  2. In the Chretien Map, BLUs may camp the BLU spawn as it is not armory. Any REDs entering are KOS, and REDs passing metal detectors are also KOS.
  3. It's assumed when you are ordered to head to a warden marker that you are required to go to further markers until told otherwise.
  4. Jeopardy/trivia must be done with math or TF2 questions. No others are allowed.
  5. Cheating mini-games is up to warden's discretion, as it is a technique based upon how the warden words his orders.
  6. However, by default, you can not cheat active minigames.
  7. Some examples include but are not limited to:
    1. Jumping out of Sweeper.
    2. Leaving Nine Square.
  8. Examples of games that can be cheated/are not active minigames include but are not limited to:
    1. Obby on Jb_minecraft
    2. Minefield
  9. Being in physical doorways/entryways to areas is considered being in them.
  10. Standing in the cell door or any other exits of the cell is not considered out of the cell.
  11. Standing on the armory door, in secret entrances with ammo acess, or being in any alternative entry is considered being in them.
    1. This includes any secret entrances that are able to access ammo/armory.(e.g. Tardis to Armory; JailFort tunnel to Armory).
 
Last edited by a moderator:

R4

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Update 31/7/2017:

You may not require a red to finish any order/minigame to get LR. It should be given as soon as the they are the last red provided they haven't rebelled. (This was already a rule but go lost in forum reset).

Dead and Spectator cannot use Mic chat.

Orders such as whoever Jumps first gets LR are banned.

Do not impersonate the warden(Giving orders as normal guard or red)
 

R4

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Update 6/8/2017:

(These are actually not updates, all have been rules but it seems there has been confusion over them so I'm restating)

Cloaking is forbidden, disguising is not forbidden however.

Spreading purposely false info about a wardens orders or the rules is not allowed.

VIP's should not be running Mic Checks under any circumstances.
 

R4

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Update 25/09/17

Auschwitz Day:
Reds must be given 2 minutes to hide.
Weapons other than the Lugermorph may be used.
Plays until round end, No LR's.

VIP's may not change classes unless they have not been in combat/pursual for a minute. They are limited to one class change a round.

Warden hogging is forbidden, all blues must be given a chance to go warden.
 

Madi

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Update 27/04/18

Added the following to prevent confusion concerning AFM:
  • Healing/Unhealing is considered AFM unless the warden orders otherwise.
 

Eight

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Update 25/05/18:
  • Guards need wardens permission to open cells.
This was already a ruling, however has been now written down for clarification.

Completely new rulings:
  • It's assumed when you are ordered to head to a warden marker that you are required to go to further markers until told otherwise.
  • Death requests exceeding two minutes may be ended at guards discretion.
 

Eight

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Update 03/06/18:

To amend a ruling previously made in an update:
  • Disguising is considered baiting.
 

Eight

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Update 22/08/18:

Mostly been moving around rules from replies to the actual rules. For the sake of not making this post too long, I'll only note changes to rules, not just rearrangments.

[ VIP SECTION ADDED ]
Any rulings about VIPs have been moved to here.
  • VIP's may not change classes unless they have not been in combat/pursual for a minute. They are limited to one class change a round.
  • They may not use the change class command to gain weapons during melee only days.
  • VIP's should not be running Mic Checks under any circumstances.

[ NEW RULINGS ]
Completely new rulings
  • Regarding Pokemon: If done, this minigame must be played to completion; The Pokemon master chosen can't receive LR. Last non-rebelling RED alive besides them receives LR and at that point the master is KOS.

[ RULE ADJUSTMENTS ]
This is either adding rules already in effect, or adjusting current ones for clarification.
  1. The only exception to the ghosting rule is when a RED or BLU is excessively delaying the round (either not actively rebelling when the last non-rebelling RED is ready to receive LR, when a guard is hiding as last guard, or when a RED is hiding as last RED), and no staff are on to remedy the situation.
  2. Jeopardy/trivia must be done with general knowledge and TF2 questions. Do not ask any type of questions besides these (ex. opinion questions, obscure questions about other media besides TF2, etc.)
  3. Outside of Death request and LRs such as Purge or Rapid Rockets Day, BLUs may not teamkill.
  4. (Warden rules) No freekilling -> (General rules) Blues may not freehit/freekill.
  5. Taunt days -> Orders/days that force taunts and meat grinder are both banned. (RPS for LR is an exception to this)
  6. Multiple negative orders are not permitted. -> Orders with multiple negatives are not permitted.
  7. Laying sticky bombs is considered baiting. (Laying them near reds for no reason will subject to a guard ban.) -> Sticky bombs are disallowed outside of jumping or in response to being attacked by rebels (No sticky trapping).
  8. Cloaking and disguising are considered baiting -> No cloaking or disguising (Disallowed altogether).
[ RULE REMOVAL ]
Removing unnessecary rulings or parts of rulings.
  • The warden must have a clear working microphone. -> Removed, another rule covers this.
  • If the custom last request requires the warden to say a word/sentence after every order, etc. The warden can decide if he/she wants to perform the custom last request, warden has the right to deny that sort of custom requests. -> Repetitive.
  • Guards do not give orders -> Removed as "Do not impersonate the warden(Giving orders as a normal guard or red)" (Which is in General rules now) covers this.

*EDIT* - RPS for LR still allowed, oversight and has been cleared up.
 
Last edited:

Ray

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Update 03/03/2019:

Due to a confusion, it has been specified that the top of box game on Minecraft of jailbreak is now a banned spot. As well, the admin room on the map Fuckzzz is banned as well.
 

<2F F> Captain Maxxy

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Updated pokemon rules:

Pokemon day:

Pokemon day is a day where reds and blu melee fight each other in a systematic 1v1 duel to either team's death with a trainer on both teams picking the fighters, warden is automatically blu team's trainer and must ask a question related to tf2 or math to pick who gets to be the trainer for red unless someone has picked themselves as trainer for LR. You may not pick anyone else but yourself as trainer when you get LR.

Pokemon day can be chosen through LR or warden's orders, This day must be given at the start of the round and must be played to completion, orders such as out of cell rebel and lava day are allowed before doing pokemon day but you can not play any other minigame before initiating Pokemon day.

During the pokemon fights warden may not activate any days that might disrupt a fighter in any way and must not give orders that will benefit one over the other.

During pokemon day warden may not unwarden to become last guard and must continue pokemon until either team dies.
 

Brando Oats

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Jailbreak Rules Update - 1.8.2019
  • Re-arranged placement and formatting of various rulings to be better sorted.
  • Removing any rulings related to Engineer buildings as they are now disabled.
  • Added AFK Taunt, Forcebait, and Active mini-games definitions under "Common Terms." Definitions also have examples attached.
  • Sorted into "Days," "Orders," "Minigames," "Special Days / Rounds / Mini-Games," and "Banned Days/Games."
  • Added that there’s no limit to how many days warden may use.
  • Added definitions for Out of Cell Rebel Day, Inside Cell Rebel Day, Lava Day, and Crouch/No Crouch Day.
  • Changed rulings for Freeday
    • Added that Last Guard still applies on Freeday.
    • Added that Freeday may not be initiated outside of warden being killed or LR.
  • Added rulings for “The Purge.”
    • No delaying.
    • No going warden.
    • Does not count towards 3 day FF rule.
  • Added that BLUs may leave designated area for Warday after 5 minutes.
  • Changed rulings for Hide and Seek.
    • Changed hiding time to 90 seconds.
    • Clarified that “Lr is given to the last RED” and “If 2 or more REDs are hiding in the same spot and are the last REDs, they are both KOS.”
    • Removed “Admin if online can choose or choose not to freeze blues.”
    • Removed “Reds cannot hide in locations inaccessible to others” as it is covered under General Jail Rules #14.
  • Changed rulings for Pokemon Day.
    • May only be chosen through LR.
    • Allowing Double Battles.
    • Clarified that only melee weapons and their effects are allowed.
    • No LR.
  • Added rule #5 to be an explanation of what will make REDs KOS (barring disobeying warden’s orders of course).
  • Changed “Rebels can be pardoned when their rebel status goes away” to “Rebels can be pardoned. (Save it not being favoritism/last RED.)”
  • Changed ghosting rule to accommodate for plurality of REDs/BLUs delaying when no staff are on.
  • REDS are no longer allowed to leave cells via any method if there is an active warden and/or not a freeday unless the warden gives an order to. (Auto Out of cell Rebel.)
  • Added to rule #14 that you may also not hide in team-restricted areas.
  • Added “REDs may not camp teleportation entrances/exits. It is considered an exploit.”
  • Replaced “VIP's should not be running Mic Checks under any circumstances” to “Only Staff are allowed to do Mic Checks” to clarify that nobody besides staff should do Mic Checks.
  • “Sprayed lines are not considered lines, therefore going to a sprayed line may make you KOS” -> “Warden may only specify to go to line built into the map. Sprays, lasers, etc, do not count.”
  • Added #12. (“Warden must specify if days are active if asked. \ Warden does not have to specify what days are active, however.”)
  • Added under #14 that “Warden days override orders” and examples detailing what should be done in relation to this ruling.
  • Added for Last Guard rule in relation to warden (Warden Rules #17) “The warden must !uw right away and not give any further orders, otherwise it is assumed they're continuing the round.”
  • Added #18 which is guidelines for Guard Slay.
  • Changed Last Guard Rule to be more clear when it is allowed.
  • Added #4 to disallow BLUs from interfering w/ active minigames.
  • Removed “No cloaking or disguising” as it is disabled.
  • Changed to definition to better reflect what baiting is.
  • Added to #1 “REDs are only allowed unafm to hit/kill baiters when an afk/afm order is in place.”
  • Added #2. (“Projectiles can be used, however, may be restricted by the warden.”)
  • Added for class-specific baiting that it may not occur unless it is for actively killing rebellers.
  • Clarified that BLUs in RED areas may be hit.
  • Added general examples of what is favouritism.
  • Added that Freedays are KOS if they “Interfere with a mini-game being played.”
  • Added that RED receiving LR/Death Request may be killed if they, the RED recipient, gives permission.
  • Lowered Death Request time from 2 minutes to 90 seconds.
  • Changed Jeopardy/Trivia to only allow TF2, common knowledge, and simple math questions.
  • Added rulings on cheating mini-games (#5 to #8).
  • Added rulings relating to what is considered being in an area (#9 to #11).
I want to also thank anyone not mentioned above who may have given an idea over a voice chat or anyone involved in the suggestion process. Everyone who suggests improvements, changes, or anything in general, you are what makes our community greater and ever striving to do better!

The WLN staff team thanks you.

I also want to give thanks to our "wonder"ful staff team. Without them and their work, suggestions, and criticisms; this update won't exist today.

Thanks again!
 
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Brando Oats

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Jailbreak Rules Changelog - 6.8.19

  • Updated General Jailbreak Rules 5.1. To include secret ammo spots.
  • Updated Rulings 11.
  • Changed Rulings 11.1 from "This does not include external paths to these entryways (e.g. Tardis to Armory; JailFort tunnel to Armory)" to "This includes any secret entrances that are able to access ammo/armory.(e.g. Tardis to Armory; JailFort tunnel to Armory).
 
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