Due to the way the clients and delay works, everyone has their own vision on FRLR (First Reaction Last Reaction).
Warden may see one person be the last to do an action, a guard might see someone else be last. And knowing guards, they'll jump to kill the person on their perspective.
Make it that the game is only dependant from the Wardens perspective and it will be Warden Kills Only automatically when the game is active.
Variations and other ideas welcome.
Warden may see one person be the last to do an action, a guard might see someone else be last. And knowing guards, they'll jump to kill the person on their perspective.
Make it that the game is only dependant from the Wardens perspective and it will be Warden Kills Only automatically when the game is active.
Variations and other ideas welcome.