Removing crits is good, but in wonderland jb servers it was executed very poorly. You see, melees have a WAY higher chance to crit(15% crit chance, goes up as you deal damage), than ranged weapons, so the crits (even tho random af) were balancing the red team. Crits gave a chance for reds to rebel. What I think that you should implement(if possible) is to increase melee damage by about 25-30% Because at the moment the chance for reds to rebel has gotten down drastically, and this ruins fun for both reds and blus. Blus will get less action fighting rebellers, while reds will have nothing else to do, but to do minigames, and since most jb servers(if not all, idk) are fixed to a single map now, the minigames will get boring quite quickly. This also means that the community will be less stable and by that I mean that the servers will be filled by random people, that haven't played the minigames for that long, and seeing the same people on a server will be way less common. And, of course less people will buy Vips, I know that you care about that, lmao. Also, getting map rotations again would be great, but that's not what this post is about, so, thats it.