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Accepted Rebalance rebel status system

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D

Deleted member 9670

Instead of getting 30 secs on just rebel thingy instead remade it
Melee hits = 5 secs of rebel status(to make demoknight to not keep the charge and made him more predictable and on other hand to let spy with eternal reward not getting noticed in like 10 seconds)
Scout projectiles = 15 seconds(If force bait)
Ammo packs = 30 seconds
Med packs = 0 seconds(yes pls fix it have some cheesy things)
Additionally, rebel status time should be added to previous timer (example if you hit melee and throw projectile its going to be 5+15 = 20 secs of rebel status)
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honestly idk if it possible
 
D

Deleted member 9670

Rip to my idea.
People only want to fix bugs and not balance the old thing
So sad to me actually
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Actually ask me if you want something change/want to know why i want to change it.
Dont just vote duh.
 
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Guac

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Jun 11, 2019
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I agree with the other votes here. I think that rebelling should stay as is, but med kits shouldn't give rebel status as it could cause demoknights or scouts to gain rebel features just from hitting a health kit
 
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