Starting up a new Map

Conga

Active Member
Aug 29, 2019
38
28
28
So, i'm starting up a new TF2 map and I'm taking a lot of inspiration from both the old mario kart maps and those specific weird, unusual bizzare ones where the whole thing was just one user's injokes and the whole map was this strange amalgamation, difficult to understand outside of a certain perspective.

All of the textures except for the lava are self-made and i'm pretty open to ideas at this point, the outside is currently one big box but that's for easy expansion and reference points later on; the control point is already pretty functional and can be reached by jumping on to the small skyblock-shaped island on top of the current main play area~ (The 2nd picture is slightly outdated as it was taken before the 1st one, space didn't exist in the 2nd picture while it was taken so I just put green up to avoid looking at the void)

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This is my favorite type of map, the one which pushes the source engine to it's limit and makes you have questions and curiosity after playing it for the first time~
I'm really proud of the textures too so far, I think that the dirt could be better but the red/blue tiles and grass are really good to me; I like the space texture too~

Again, if you want to fuel me with inspiration and ideas then go ahead, since i've already put this in there~

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Mainly trying to think of something to put inside of the main area or how to or where to expand it~
 
Last edited:

Conga

Active Member
Aug 29, 2019
38
28
28
It's been a while since i've posted here since i've done a lot of my progress updates on steam forums so let me give a quick overview for what i've done, most of it can be seen in the history room i've been working on this whole time but let me shorten it for you in no particular order other than the order that I remember them in~

Added:
Deathrun (By request of multiple steam users)
*In addition to the death run, the various traps have been added to it:
Jump over a pit, shoot the cow before another one kills you, jump-over-the-rockets, trivia #1, Match the colours to the proper gateway, path through the flame traps as you're shot at by rockets, 10 question long trivia, speed parkour, visually-distorted maze.

Demo ramps in and on top of the spawning area (by request of a steam user)
Added in Lighting (yay!)
Added a small room to show who made the map
Added a secret engineer room where erectin a river plays
Added a 2nd space area with various branching pathways and rooms to explore
Added a small maze with HHH in it, very W.I.P.
Added in Painus Cupcake in a smaller sewer-like tunnel, leads to the blue team's control point box~
Added a secret mansion area~
Added in more decals
Even more decals
A lot more decals
Decals for decals
Decalception~
Added in a shooting-range where you can practice your aim on some pieces of cardboard of the 8 classes
Added in MeeM
Spray painted quotes over the walls in the form of graffiti
Added in silky-smooth curves to the map instead of chunky blocks in some areas
Added in some hidden areas
Copy-Pasted in a castle from my minecraft lets play
Created Logo artworks for some areas to both give them an official name and a cool Logo.

Changed:
Greatly increased the length of the "history/progress" room to accommodate for the various significant changes i've done

That's all for today, i'll make another update post later, probably in a month from now~

If you want some pictures to stick to it then:

Current pictures: https://imgur.com/a/Myw52Om
https://imgur.com/a/oJ9uiIp
https://i.imgur.com/sdE4sSu.png
https://imgur.com/a/7Fk3dLT
https://imgur.com/a/9xIaFST

Current video: