This could be added as a ruling to the General rules or just enforced by staff whenever the issue arises, since it's a specific rule for two maps. I used to disallow this in the past even, but then I was told it was allowed, so I'm making a suggestion to discuss disallowing it.
I want to add a rule along the lines of:
Yes I can understand that there are situations that arise when you need to hold onto the intel for a while, and so that's why I am not phrasing the rule as "intel hogging." There's a clear difference between playing the objective and not playing it.
One rebuttal that people may make to this is that the enemy should just kill the person who has the intel. This is true, however most of the time the people doing this have support from the enemy team, as with what I stated before with it benefitting them. You could also make this similar argument with other actions disallowed for ruining gameplay (like purposefully blocking sniper views or spamming the Frying Pan on people - perhaps an overarching rule for offenses like these could be implemented?) since those are also ones where the enemy is better off not killing anyone since it's teammates putting other teammates at a disadvantage.
Another rebuttal I can see is that this could set a precedent for enforcement of other rulings on the Casual servers like "No friendlying" under the basis of the servers being more serious, which could negatively impact us. For that I'd argue that this is different because it is directly impacting everyone's gameplay, as opposed to other actions like friendlying which usually doesn't directly impact surrounding gameplay besides I guess taking up a slot on the team. If anything though, I consider this more of an issue than idling.
Thoughts?
I want to add a rule along the lines of:
- If you are carrying the intel you must be making an active effort to cap it. Do not purposefully prevent the objective from being played.
Yes I can understand that there are situations that arise when you need to hold onto the intel for a while, and so that's why I am not phrasing the rule as "intel hogging." There's a clear difference between playing the objective and not playing it.
One rebuttal that people may make to this is that the enemy should just kill the person who has the intel. This is true, however most of the time the people doing this have support from the enemy team, as with what I stated before with it benefitting them. You could also make this similar argument with other actions disallowed for ruining gameplay (like purposefully blocking sniper views or spamming the Frying Pan on people - perhaps an overarching rule for offenses like these could be implemented?) since those are also ones where the enemy is better off not killing anyone since it's teammates putting other teammates at a disadvantage.
Another rebuttal I can see is that this could set a precedent for enforcement of other rulings on the Casual servers like "No friendlying" under the basis of the servers being more serious, which could negatively impact us. For that I'd argue that this is different because it is directly impacting everyone's gameplay, as opposed to other actions like friendlying which usually doesn't directly impact surrounding gameplay besides I guess taking up a slot on the team. If anything though, I consider this more of an issue than idling.
Thoughts?