I have some ideas for what items they could add in the final update of TF2, which i dub "The True End Of The Line".
I have no idea how to do graphic design or workshop stuff but I'm hoping someone can adopt these ideas and help make them a reality, with some fine tuning of course to make them good looking, fair and balanced.
1. The Juggenaut Jumper (Soldier and Demoman)
Description: A Juggenaut vest that covers the torso (takes up secondary slot for Soldier, primary slot for Demoman).
Pros: Adds 33% max health on wearer, 25% knockback and flinch resistance, Allows deployment or use of small ammo pack that regens every 5 seconds.
Cons: Minus 20% movement speed, Minus 25% attack speed, Cannot Overheal.
2. The Assistant's Amalgamation (Medic)
Description: A Medigun that somewhat resembles a Vaccinator (takes up secondary slot), with brass and team matching colouring. The uber bar is split into 4 sections like the Vaccinator is.
Pros: Overheals by 115%, adds 33% uber charge rate, adds 25% damage resistance from all attacks to healer.
Cons: Uber only grants minicrits, minus 15% heal rate, Marked for death when active and not in Uber.
3. Plasma Pulser (Scout)
Description: A futuristic sci-fi style shotgun that fires plasma orbs that scatter, (Takes up primary slot). Kinda like that plasma shell effect from CSO shown below:
Pros: Adds 50% faster projectile speed.
Cons: Minus 20% slower firing speed
4. Airblast Arsonist (Pyro)
Description: Flamethrower that focuses on the alt+fire function with multiple air pressure gauges on it for matching aesthestic purposes.
Pros: Adds 25% reduction in ammo cost for alt+fire, pushing force increased by 15%, repressurisation rate increased by 33%. alt+fire deflects crit bullets.
Cons: Minus 15% damage penalty, Knockback vunerability increased by 10%, Receiving mini-crit damage crits the user instead.
So, those are my ideas, constructive criticism is appreciated.
Thank you for visting this thread!
I have no idea how to do graphic design or workshop stuff but I'm hoping someone can adopt these ideas and help make them a reality, with some fine tuning of course to make them good looking, fair and balanced.
1. The Juggenaut Jumper (Soldier and Demoman)
Description: A Juggenaut vest that covers the torso (takes up secondary slot for Soldier, primary slot for Demoman).
Pros: Adds 33% max health on wearer, 25% knockback and flinch resistance, Allows deployment or use of small ammo pack that regens every 5 seconds.
Cons: Minus 20% movement speed, Minus 25% attack speed, Cannot Overheal.
2. The Assistant's Amalgamation (Medic)
Description: A Medigun that somewhat resembles a Vaccinator (takes up secondary slot), with brass and team matching colouring. The uber bar is split into 4 sections like the Vaccinator is.
Pros: Overheals by 115%, adds 33% uber charge rate, adds 25% damage resistance from all attacks to healer.
Cons: Uber only grants minicrits, minus 15% heal rate, Marked for death when active and not in Uber.
3. Plasma Pulser (Scout)
Description: A futuristic sci-fi style shotgun that fires plasma orbs that scatter, (Takes up primary slot). Kinda like that plasma shell effect from CSO shown below:
Pros: Adds 50% faster projectile speed.
Cons: Minus 20% slower firing speed
4. Airblast Arsonist (Pyro)
Description: Flamethrower that focuses on the alt+fire function with multiple air pressure gauges on it for matching aesthestic purposes.
Pros: Adds 25% reduction in ammo cost for alt+fire, pushing force increased by 15%, repressurisation rate increased by 33%. alt+fire deflects crit bullets.
Cons: Minus 15% damage penalty, Knockback vunerability increased by 10%, Receiving mini-crit damage crits the user instead.
So, those are my ideas, constructive criticism is appreciated.
Thank you for visting this thread!