The following is a list of days/orders when applied to minigames/orders is a kill order
Crouch Day in:
1. Box Game: The purpose of Box Game is to avoid the chests from above hitting the players below. Players must rush from square to square, and crouching while doing so will make it slower and a higher and unfair chance of death
2. Wipeout: Players cannot jump over the bar when crouching
3. Death Run: Certain traps involve jumping over the water
4. Obstacle Course: You cannot jump while crouching in The Obstacle Course
5. Minefield: The overall purpose of minefield is to jump over explosives, so crouch day will cause a kill order, especially if the warden order is to BOMBRUSH THROUGH minefield. Bombrushing by default implies no detouring or delaying in movement or direction.
6. Crush Game: The purpose is to go from square to square as fast as possible
No Jump Day in:
1. Wipeout: The purpose of Wipeout is to jump over the bar
2. Minefield: See earlier
3. Obstacle Course: See earlier
Collisions
1. Death Run: If the warden order implies to finish a certain trap by a certain time and to bombrush through, as well as making active progress, then numerous reds may collide with each other, causing unfair advantages and disadvantages at certain traps
2. Obstacle Course: The poles and stones in the lava at obby are small in terms of size, and the warden order of bombrushing through obstacle course implies no detouring or delaying. Having numerous reds jump from a pole to a pole in obby is a kill order when it's numerous reds having to make active progress and not delay.
3. Sweeper (more specifically one-podium sweeper): Numerous reds on a single podium and told to jump from podium to podium backwards will cause pushing and colliding.
LR Specified Day(s)
Size Randomizer:
Obstacle Course: Size randomizer causes some players to either grow or shrink in size. Players who grow in size may be unable to complete obby or go through the start.
(more to come soon)
Crouch Day in:
1. Box Game: The purpose of Box Game is to avoid the chests from above hitting the players below. Players must rush from square to square, and crouching while doing so will make it slower and a higher and unfair chance of death
2. Wipeout: Players cannot jump over the bar when crouching
3. Death Run: Certain traps involve jumping over the water
4. Obstacle Course: You cannot jump while crouching in The Obstacle Course
5. Minefield: The overall purpose of minefield is to jump over explosives, so crouch day will cause a kill order, especially if the warden order is to BOMBRUSH THROUGH minefield. Bombrushing by default implies no detouring or delaying in movement or direction.
6. Crush Game: The purpose is to go from square to square as fast as possible
No Jump Day in:
1. Wipeout: The purpose of Wipeout is to jump over the bar
2. Minefield: See earlier
3. Obstacle Course: See earlier
Collisions
1. Death Run: If the warden order implies to finish a certain trap by a certain time and to bombrush through, as well as making active progress, then numerous reds may collide with each other, causing unfair advantages and disadvantages at certain traps
2. Obstacle Course: The poles and stones in the lava at obby are small in terms of size, and the warden order of bombrushing through obstacle course implies no detouring or delaying. Having numerous reds jump from a pole to a pole in obby is a kill order when it's numerous reds having to make active progress and not delay.
3. Sweeper (more specifically one-podium sweeper): Numerous reds on a single podium and told to jump from podium to podium backwards will cause pushing and colliding.
LR Specified Day(s)
Size Randomizer:
Obstacle Course: Size randomizer causes some players to either grow or shrink in size. Players who grow in size may be unable to complete obby or go through the start.
(more to come soon)