Just a couple of suggestions if have thought of and wanted to shoot. Some might not be possible, if even any but i thought i should just put them out there. Some of these might not even be "balanced" but there just ideas. Im gonna make a few sections if i think things should be grouped together followed my a miscellaneous section of random thoughts and ideas.
Again, im just spit balling. Some thoughts I will give some examples/reasoning behind some of them
Warden back stab protection:
One last thing, I know this is kinda a jumbled mess but i wanted to get these out here and have players and admins think about them
Again, im just spit balling. Some thoughts I will give some examples/reasoning behind some of them
Warden back stab protection:
- Give warden a notification when they lose their back stab protection
- Give spies who break the back stab protection rebel status(A freeday can break the back stab protection and keep moving on like nothing happened. I think this a problem because of some wardens lack of awareness that this has happened. This can also be remedied by the notification stated above)
- Give the spy who back stabbed warden a notification about breaking the protection(The amount of times ive been back stabbed once and seen the spy type "but I saw the animation..." is uncountable)
- Demos lose their charge after losing rebel status. I think we should do the same thing with scouts double jump or remove the restriction of the rebel status to demo
- An accurate timer on rebel status.You do get a chat notification when rebelling along the lines of "you will have rebel status for 30 seconds after it will fade" but with the changes to demos charge(and possible scout double jump) I think players should get an accurate timer and not just a 30 seconds warning
- Hitting an engineers building should not give rebel status
- Med packs should not give rebel status(this was a thing altho im not sure if it is anymore)
- If a spy with the your eternal reward backstabs a blue player they should not be given rebel status(or atleast a short one)
- tf_use_fixed_weaponspreads 1 (we already removed crits can we do the same with spread?) (I will also make a pole about this because I want to see everyones thoughts)
- Some kind of bounty system. People often say "30k credits for whoever kills ___" or similar. I think if there is a way to make it so u can spend credits to put a bounty on someone so that when a player kills then they are rewarded an amount of credits(and if possible make it so they stack and it does not go away when leaving the server)
One last thing, I know this is kinda a jumbled mess but i wanted to get these out here and have players and admins think about them