August 30th, 2023 - Anarchy Jailbreak Rules

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Jul 13, 2017
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Common Terms
Terms defined here do not need to be explained in game.

  • Activatable mini-games: Mini-games that must be manually activated and/or are exited via teleportation outside of the mini-game.
  • AFK: Keyboard actions are forbidden.
    This does not restrict mic/chat & force-crouching (forced to crouch by the map).
  • AFK Taunt: Taunts that do not have a definite end (e.g. High Five) and/or do not automatically move the player (e.g Mannrobics.)
    Examples of non-AFK taunts are default taunts, conga, etc.
  • AFM: Away from mouse fully.
    This does not restrict mic/chat & healing/unhealing.
  • Baiting: Any action that allows REDs to hit/kill BLUs.
  • Bomb-/bum-rush: Travel without delays or detours.
    This is implied with every movement order, unless otherwise specified by the warden.
  • Freeday Player: An individual player who does not have to listen to warden's orders & is free to do what they like with exceptions. See Freeday Player Rules below for more info.
  • Freehit/Freekill: Hitting/Killing REDs who are not KoS.
  • MFH/MFK: Mass freehit/freekill.
  • KoS: Kill on Sight.
  • LR/DR: Last/Death Request, respectively. See LR/DR Rules for more info.
General Jail Rules
These rules apply to all players

  1. REDs are KoS for doing any of these, provided BLUs witnessing it:
    Attack a BLU that isn't baiting (including projectiles).
    Enter armory/secret ammo spots.
    Have ammo.
    Heal rebels.
    Leave cells before there is any order to go somewhere else (unless it's a Freeday).
  2. Rebels can be pardoned (save it not being favoritism/last RED).
  3. If the warden has not given orders before the cells open, it's a Freeday.
  4. Upon warden's death, it is a Freeday, unless a BLU has taken their place.
    Upon Warden's death, all orders/days are nullified, unless the warden taking their place has previous orders apply.
    Upon Warden's death, all REDs are auto-pardoned, except REDs that have ammo or are in armory/ammo secrets.
  5. Do not delay/stall the round.
    This includes armory and medic camping.
  6. Camping map-based teleportation entrances/exits is not allowed.

BLU Team Rules
These rules apply to all of BLU team, including warden.

  1. BLUs may not freehit/freekill.
    Anything that will render you eligible for a kill assist, such as throwing projectiles, airblasting, or any other form of "non-damage" is considered freehit (even if to freeday players).

  2. BLUs may not team hit/kill.
  3. BLUs may not break breakables/complete RED secrets (unless in response to rebels).
  4. Opening the cell doors before the round has started is not allowed.
  5. BLUs must have a clear mic for others to hear well.
    Exception: if the guard team needs filling & there is no one willing to do so.

  6. Favoritism, which is giving certain players an advantage/disadvantage for unfair reasons, is strictly forbidden.
  7. Last Guard Rule: The last guard must either kill the remaining REDs or continue the round (go warden).
    No LR may be given if the guard chooses to kill.
    Last Guard does not mean only BLU. At least one BLU must have died after the round starts for this to apply.

Guard Rules
These rules apply only to guards, not warden.

  1. Guards must listen to the warden at all times, outside of rule-breaking obviously.
  2. Guards may not interfere with mini-games without warden's permission.
  3. Any deaths caused by Guards wrongfully interfering with minigames will count as freekills/teamkills.

Warden Rules
These rules apply to the warden.

  1. Warden must have a clear mic if they choose to give orders through voice-chat. All orders must be clear (e.g. no orders with multiple negatives or trick orders involving similarly-pronounced words).
  2. Warden must explain fully any orders/days/games they use unless they are already listed in the rules or are completely self-explanatory (e.g. Crouch/No Crouch Day).
  3. Friendly fire activities can only be done once every three rounds.
  4. Warden markers may be specified in an order as Here or Waypoint markers depending on their type.
  5. Guard Slay is an ability given to the warden to slay rule-breakers; misuse is strictly prohibited. The warden may slay guards when applicable, provided they witness them breaking a rule. Warden cannot slay off the word of players alone.
    BLUs may not be slain for offenses in previous rounds with the exception of repeat mass freekills.
    Staff may allow/disallow vote-slaying when they are online at their discretion.

  6. Only staff are allowed to do Mic Checks.
  7. Warden cannot lie about anything that affects the round.
  8. Warden must comply with an LR. Exceptions are listed in the LR/DR Rules section.
  9. REDs must be allowed at least one method of communication at all times.
  10. The warden’s last order overrides all previous orders if the order contradicts them, except during a day; days always override orders.
  11. If warden is last guard, they must choose if they want to kill all REDs or finish the round normally.
    Once they pick either, they must commit to it. If they choose to kill all REDs, they must unwarden ('/uw') right away & not give any further orders.

Other Rulings
These are rulings that do not fit into the above categories.

None currently.

Server IP:
Wonderland.tf US Jailbreak (104.143.2.171:27019)
 
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