Hello, I am writing this suggestion as to why pyro should at least be nerfed on WLN, earlier today I gathered information on how much damage pyro does from flame particles and here is what I gathered.
Flame Thrower (any flame thrower deals the same afterburn damage)
67 afterburn damage (from doing +attack; wait 1; -attack, 58 HP remaining to 125 HP classes)
Although 67 damage is not much to most classes, that is literally more than half of scout, spy, sniper, and engineer which makes rebelling so much harder, on top of that we have the other guards that are chasing you getting chip damage, and the pyro who caused the damage still burning you, no matter what (unless you jump in water) you will take 67 afterburn which makes the game so much harder to play
Flare Gun
90 afterburn damage (35 HP remaining to 125 HP classes)
Yes, this is fine since flares are hard enough to hit (especially fighting scouts) which is why I'm fine with flare gun staying since its an actually skill required pyro secondary
Scorch Shot (Direct hit + splash)
DEATH to any 125 HP class (stupidly broken)
This is what stood out to me the most, direct hit + the guaranteed splash just annoys me, like that's just complete death to ANY light class that does get in water or get health from medic. There is also a mechanic to the scorch shot where if you hit a target directly with it, it will stun them, guaranteeing the splash mini crit damage, which results in death.
Scorch Shot (Splash only)
75 afterburn damage (50 HP remaining to 125 HP classes)
This is what infuriates me the most, playing scout and trying to rebel with a scorch shot pyro is near impossible, as these can be sent across the whole map with 0 damage drop off, + the possible direct hit and stun mechanic that could kill you
The Detonator (Direct hit)
83 afterburn damage (42 HP remaining to 125 HP classes)
Now this isn't all that bad, since the Detonator itself is pretty hard to line up then manually detonate it. Overall its just a underused weapon that I rarely see on WLN
The Detonator (Splash)
74 afterburn damage (51 HP remaining to 125 HP classes)
This is something that confuses me, 74 damage from a splash hit, but 83 from a direct? Directs are hard to hit especially on scouts and the splash hit is almost identical to the direct damage, only a 9 HP difference, so it confuses me why there's such a little damage gap.
and with that we come to our conclusion, that's all of the information I gained with a friend, now you might ask, "What's the point of making this? Do you really want pyro to be banned?". No, I don't want pyro to be banned at all, all I'm asking with this suggestion post is to at least have some pyro weapons banned, I know you might just reply to this saying to get better, and to that I say that after 250+ matches of experience playing against pyros, I've only won 8, and between asking 5 friends on their experience with fighting pyros, they barely win either. The weapons I am specifically asking to be removed are primarily just the scorch shot and try to reduce afterburn damage towards all flame inducing weapons (if that's possible with SourceMod). Thank you for reading and I hope you have a good rest of your day.
Flame Thrower (any flame thrower deals the same afterburn damage)
67 afterburn damage (from doing +attack; wait 1; -attack, 58 HP remaining to 125 HP classes)
Although 67 damage is not much to most classes, that is literally more than half of scout, spy, sniper, and engineer which makes rebelling so much harder, on top of that we have the other guards that are chasing you getting chip damage, and the pyro who caused the damage still burning you, no matter what (unless you jump in water) you will take 67 afterburn which makes the game so much harder to play
Flare Gun
90 afterburn damage (35 HP remaining to 125 HP classes)
Yes, this is fine since flares are hard enough to hit (especially fighting scouts) which is why I'm fine with flare gun staying since its an actually skill required pyro secondary
Scorch Shot (Direct hit + splash)
DEATH to any 125 HP class (stupidly broken)
This is what stood out to me the most, direct hit + the guaranteed splash just annoys me, like that's just complete death to ANY light class that does get in water or get health from medic. There is also a mechanic to the scorch shot where if you hit a target directly with it, it will stun them, guaranteeing the splash mini crit damage, which results in death.
Scorch Shot (Splash only)
75 afterburn damage (50 HP remaining to 125 HP classes)
This is what infuriates me the most, playing scout and trying to rebel with a scorch shot pyro is near impossible, as these can be sent across the whole map with 0 damage drop off, + the possible direct hit and stun mechanic that could kill you
The Detonator (Direct hit)
83 afterburn damage (42 HP remaining to 125 HP classes)
Now this isn't all that bad, since the Detonator itself is pretty hard to line up then manually detonate it. Overall its just a underused weapon that I rarely see on WLN
The Detonator (Splash)
74 afterburn damage (51 HP remaining to 125 HP classes)
This is something that confuses me, 74 damage from a splash hit, but 83 from a direct? Directs are hard to hit especially on scouts and the splash hit is almost identical to the direct damage, only a 9 HP difference, so it confuses me why there's such a little damage gap.
and with that we come to our conclusion, that's all of the information I gained with a friend, now you might ask, "What's the point of making this? Do you really want pyro to be banned?". No, I don't want pyro to be banned at all, all I'm asking with this suggestion post is to at least have some pyro weapons banned, I know you might just reply to this saying to get better, and to that I say that after 250+ matches of experience playing against pyros, I've only won 8, and between asking 5 friends on their experience with fighting pyros, they barely win either. The weapons I am specifically asking to be removed are primarily just the scorch shot and try to reduce afterburn damage towards all flame inducing weapons (if that's possible with SourceMod). Thank you for reading and I hope you have a good rest of your day.