This LR is much more complex than all of what I have suggested.
Technical:
BLUs are turned to snipers, REDs are turned to scouts. All medkits and ammo packs are gone from the map. Everyone is invincible for the first 15 seconds of the round to prevent REDs from dying when leaving cells.
Classes:
Scout:
All REDs are turned to scout with no primary, mantreads and no melee. They also gain a passive ability - infinite double jump. The scout's max hp is capped at 150. When the scout falls from the sky and gets a kill they regenerate 75 health, and may be overhealed indefinetely.
Sniper:
BLUs are all turned sniper with only stock sniper rifles with a 100 ammo, their secondary is an SMG that has a 100% damage penalty, a 95% reduced fire rate, 100% accuracy, an 80% reduced clip size and a 60% reduced reserve ammo size .The SMG applies a slow effect upon hitting a target for 1 seconds. The sniper also lack a melee.
Basics:
The scouts must fall onto the sniper with mantreads to deal damage, while the snipers must shoot them before they do so.
Rules:
Any delaying isn't allowed, same as Purge.
Snipers must not hide in low ceiling areas, can be guardbanned for it.
Going to medic or into water as RED or BLU is bannable.
Hiding in areas that are impossible to get into without the infinite jump is bannable.
Hiding in Minigames like where BLUs have to run into to kill you, for example "Pipe Game" as scout is considered delaying.
Technical:
BLUs are turned to snipers, REDs are turned to scouts. All medkits and ammo packs are gone from the map. Everyone is invincible for the first 15 seconds of the round to prevent REDs from dying when leaving cells.
Classes:
Scout:
All REDs are turned to scout with no primary, mantreads and no melee. They also gain a passive ability - infinite double jump. The scout's max hp is capped at 150. When the scout falls from the sky and gets a kill they regenerate 75 health, and may be overhealed indefinetely.
Sniper:
BLUs are all turned sniper with only stock sniper rifles with a 100 ammo, their secondary is an SMG that has a 100% damage penalty, a 95% reduced fire rate, 100% accuracy, an 80% reduced clip size and a 60% reduced reserve ammo size .The SMG applies a slow effect upon hitting a target for 1 seconds. The sniper also lack a melee.
Basics:
The scouts must fall onto the sniper with mantreads to deal damage, while the snipers must shoot them before they do so.
Rules:
Any delaying isn't allowed, same as Purge.
Snipers must not hide in low ceiling areas, can be guardbanned for it.
Going to medic or into water as RED or BLU is bannable.
Hiding in areas that are impossible to get into without the infinite jump is bannable.
Hiding in Minigames like where BLUs have to run into to kill you, for example "Pipe Game" as scout is considered delaying.