Fix the Flair Gun on ZE

Wilder

Member ★
Joined
Jan 4, 2018
Messages
1,140
Points
118
So in Zombie escape the flare gun is to OP any sort of 1 way in and 1 way out places on the map pyro's tend to be their with flair guns why cause the knock back is to much
it's basically a Primary weapon in this game mode imagine having like Knock back and after burn on 1 weapon also the flare gun slows otheres done with the fire it's to OP and it would be great if someone reduces the flair gun knock back or ban the flair gun and keep the detonator and scorch shot .
 

Bio Medic Offline

Member ★
Joined
Feb 1, 2019
Messages
97
Points
18
I agree, the scorch shot is the most annoying flare gun to come across. The scorch shot has a explosive radius and can knock back zombies like a shotgun + it has after burn, it is by far the most overpowered weapon for pyro. In my opinion i believe that all pyro does not need these OP weapons instead please remove them and only allow the manmelter and shotguns to make it more fair to fight because pyro does not need to use 2 over powered weapons + the flamethrower is already way too op with airblast and knockback.
 

Eight

Insomniac
Sentinel ★
Admin ★
Joined
Jul 15, 2017
Messages
3,914
Points
208
I mean let's be fair, how else would Pyro be viable in our Zombie servers? It's a class that primarily focuses on short to medium-ranged combat, which is not very effective against zombies that can defeat you in one hit.
 

Floot

✦Community Supporter✦
★ VIP ★
Joined
Dec 9, 2017
Messages
1,231
Points
163
Well, if you don't know how to counter this, you don't know how to play it.

Group of Huo-long wielders/Minigun is also hard to defeat but there's an easy way to get them.
 

Wilder

Member ★
Joined
Jan 4, 2018
Messages
1,140
Points
118
I mean let's be fair, how else would Pyro be viable in our Zombie servers? It's a class that primarily focuses on short to medium-ranged combat, which is not very effective against zombies that can defeat you in one hit.
No pyro slows down enemies thats the whole point and the class is to OP how can you have both knock back and slow down
 

Bio Medic Offline

Member ★
Joined
Feb 1, 2019
Messages
97
Points
18
I mean let's be fair, how else would Pyro be viable in our Zombie servers? It's a class that primarily focuses on short to medium-ranged combat, which is not very effective against zombies that can defeat you in one hit.
Dude the fire already has a long afterburn, and it makes zombies jump so they cant move, it's already overpowered
Post automatically merged:

Well, if you don't know how to counter this, you don't know how to play it.

Group of Huo-long wielders/Minigun is also hard to defeat but there's an easy way to get them.
I actually found a way to get to them but its not easy, you have to jump of their flames and hit them from above to avoid fire damage
 

Eight

Insomniac
Sentinel ★
Admin ★
Joined
Jul 15, 2017
Messages
3,914
Points
208
Any further support for this? Will decline if lack of within 48 hours.
 

Airtight Whistle

Can i get some directions to durr burger
★ VIP ★
Joined
Aug 12, 2018
Messages
102
Points
43
I don't really play ZE that much but I can agree the flare gun, or at least the scorch shot is a bit much

I've never really been a fan of afterburn effects, and it does make sense to me that it's basically Pyro's best weapon

Based on my limited knowledge on ZE servers, `I'd say just nerf the initial impact of the Scorch Shot.
 

Bio Medic Offline

Member ★
Joined
Feb 1, 2019
Messages
97
Points
18
I don't really play ZE that much but I can agree the flare gun, or at least the scorch shot is a bit much

I've never really been a fan of afterburn effects, and it does make sense to me that it's basically Pyro's best weapon

Based on my limited knowledge on ZE servers, `I'd say just nerf the initial impact of the Scorch Shot.
Well, that would actually be an excellent nerf or the scorch shot even though your knowledge is limited ! However I am fine with the knock back its just the afterburn causes zombies to jump up which disables their movement greatly. I think it should be able to burn players but not knock them up every second.
 

Brando Oats

Sentinel ★
★ VIP ★
Joined
Nov 20, 2018
Messages
1,060
Points
133
After playing some ZE a bit more, I would agree that it really slows you down. I would suggest an overall afterburn nerf and make pyro killable under 130 or something.
 
Top