Before I explain this post I want to clarify I'm fully aware of the "no racing" rule already established for wonderland.tf's Jailbreak servers. I agree with it completely, as it would be an unfair advantage as some classes have a significantly faster speed than others. I'm giving this suggestion based on past experiences on other jb servers (a couple that are now retired) and can confirm this suggestion isn't game-breaking. By no means I want to ruin the experience for others if this is ever considered.
I know by doing this, there may be balancing issues. For example, the heavy's may be seen as OP, and others will miss the advantage of being faster than the rest. Regulars of the servers are very likely used to a certain class's speed, and select it because it's easier to either rebel or defeat other teammates during FF days. That's why if this is ever accepted, there would have to be a fair speed so it doesn't feel like a complete nerf or overpowering.
I also see this as a way that everyone is on even grounds. No one can necessarily out-run the other, or be seen as a higher threat due to speed. Another big reason why I'd like to see this is to enable more LR's/Activities that were beforehand considered unfair to host. If this is implemented, we could do the following activities or similar: Duck Duck Goose, Musical Chairs, Red light Green light, Pool Shark, Marco Polo, Trail of Tears, Volcano Day, Kart Racing. Below I will explain the objective of each:
I know by doing this, there may be balancing issues. For example, the heavy's may be seen as OP, and others will miss the advantage of being faster than the rest. Regulars of the servers are very likely used to a certain class's speed, and select it because it's easier to either rebel or defeat other teammates during FF days. That's why if this is ever accepted, there would have to be a fair speed so it doesn't feel like a complete nerf or overpowering.
I also see this as a way that everyone is on even grounds. No one can necessarily out-run the other, or be seen as a higher threat due to speed. Another big reason why I'd like to see this is to enable more LR's/Activities that were beforehand considered unfair to host. If this is implemented, we could do the following activities or similar: Duck Duck Goose, Musical Chairs, Red light Green light, Pool Shark, Marco Polo, Trail of Tears, Volcano Day, Kart Racing. Below I will explain the objective of each:
DDG: Reds are arranged in a circle, usually around a warden marker. A Red that is chosen (either by a trivia or command) gets to circle everyone and then carefully select another Red with a melee hit. The first one to reach back to the original Red's spot survives.
Similar to DDG but with availability of chairs (i.e. pool chairs). Warden will command with "Go/Start" and the reds must consistently circle the chairs. When commanded to "Stop/Cease" they all must climb on top of a chair that is empty. Those left standing are to be killed. If 2 or more reds are on the same one, they're both KOS. The warden can decide whether to nullify a chair as the round progresses; meaning if a Red gets on a chair that's been taken away, they're still KOS.
Red / Green Light: Similar to Disco Freeze Dance in the sense those who are still moving are KOS. Reds will be lined up against a wall and have to race to a certain point (i.e. wall of bowling all the way to BLU hallway). Warden will say Green Light to run, Yellow Light to crouch walk, and Red Light to afk freeze. Trick orders are encouraged for this activity, such as "Grrreat Light. Grey Light. Go." The objective on winners or losers is up to the warden. For example; whoever reaches the finish line first gets lr (if small amount of reds). Or whoever the last 3-5 are in the back dies. Or whoever reaches the finish line gets to choose certain amount of Reds to die, etc.
Pool Shark: Reds race across the pool to survive the shark (a selected Blu). The Blu selected as a shark swims against the Reds with the intent to swing their melee to "bite". To make this fair for everyone, the Blu would have to be constantly spinning by manually inputting +right in console, that way it won't be easy for them to target specific players. The same can be applied to Reds for "360 Day" that way they have a hard time harming the Shark so easily.
Marco Polo: This is only do-able if there is a plug-in for warden to enable "Blind" mode or a mod/admin enable it on selected player. Similar to Pokemon Day, this can be Blu vs Red or Red vs Red. FF is enabled and both contestants are blinded in the pool. They must fight each other while constantly calling out for "Medic" or any other voice commands to lure each other into battle.
Trail of Tears: Warden has to place markers in a frantic manner or tricky manner. The objective is that all Reds must follow the marker and not trail behind. Those who are furthest behind are shot at, as they are marked to be KOS for the moment. However once inside the marker, they are safe in the crowd. This continues until there is one Red left or the amount deemed by Warden. Markers do not have to be in a consistent line. They can be hidden in spots such as inside cells, or on top of buildings to trick Reds and enable them to pay better attention.
Volcano Day: Warden or selected Red from LR hosts this. Warden is much more preferred as they can use !wchat so Red's have an easier time viewing location & time stamp. The host gives a specific location and a time the Red's must be there by. The ones who are not on the specific location by then are marked as KOS, even if they are nearing the area. Ex: On top of Medic by 11:25. Even if they are climbing the ladder and have not made it there on time, they still get shot. Reasonable times must be given however depending on distance. Locations can be further apart as a challenge or in same area but with less merciful running time.
Kart Racing: This is if everyone uses the same taunt command to access the bumper kart taunt. Warden clarifies the course path, dangerous ones are encouraged. (i.e. from the BLU hallway, through Minefield, then Creeper Forest, to back of Bowling.) Warden can determine the rules on who wins or loses.